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	<title>Comments on: BeeB Camp (aka BBC Camp)</title>
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	<link>http://jasondaponte.wordpress.com/2008/10/28/beeb-camp-aka-bbc-camp/</link>
	<description>Thoughts and experiences on digitalia, music and other stuff</description>
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		<title>By: NESTA: ARGs: Entertainment 2.0 &#171; Jason DaPonte&#8217;s blog</title>
		<link>http://jasondaponte.wordpress.com/2008/10/28/beeb-camp-aka-bbc-camp/#comment-28</link>
		<dc:creator>NESTA: ARGs: Entertainment 2.0 &#171; Jason DaPonte&#8217;s blog</dc:creator>
		<pubDate>Tue, 04 Nov 2008 10:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasondaponte.wordpress.com/?p=182#comment-28</guid>
		<description>[...] Another really good point that was made during the night was that too many companies were trying to do &#8216;live&#8217; ARGs where you had to join at the start and play all the way through, making it impossible (or nearly impossible) for players to fall into the game and play if they aren&#8217;t aware of it from the start which makes it impossible to maximise audiences.  I think this might be a trap that the BBC&#8217;s game around Torchwood fell into (as I talked about in my post on Beeb Camp&#8217;s &#8216;How Not To run an ARG&#8217; session). [...]</description>
		<content:encoded><![CDATA[<p>[...] Another really good point that was made during the night was that too many companies were trying to do &#8216;live&#8217; ARGs where you had to join at the start and play all the way through, making it impossible (or nearly impossible) for players to fall into the game and play if they aren&#8217;t aware of it from the start which makes it impossible to maximise audiences.  I think this might be a trap that the BBC&#8217;s game around Torchwood fell into (as I talked about in my post on Beeb Camp&#8217;s &#8216;How Not To run an ARG&#8217; session). [...]</p>
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		<title>By: Alex Murray</title>
		<link>http://jasondaponte.wordpress.com/2008/10/28/beeb-camp-aka-bbc-camp/#comment-27</link>
		<dc:creator>Alex Murray</dc:creator>
		<pubDate>Mon, 03 Nov 2008 20:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasondaponte.wordpress.com/?p=182#comment-27</guid>
		<description>I was the AP on Celebdaq and it&#039;s heartening to hear that people recognise how successful it was. I still miss the excitement of working on it.

Here&#039;s why I think it succeeded:

1. Simple premise, easily explained. Celebs, bought and sold for profit.

2. It was perfectly of the moment: it came with a TV programme on a new network and slap bang in the middle of the rise of PB and Heat/the new gossip culture.

3. We engaged massively with the audience, from hosting the messageboards all day when it launched to being utterly absorbed with getting involved in the world we created around it.

4. We enjoyed it. In fact, we more than enjoyed it, it was the best gig in town.

Here&#039;s where it failed:

1. It got crucified by certain sectors of the press, in particular those who thought we were trampling on Popex and HSX and that the BBC shouldn&#039;t be doing games or entertainment. The failure to defend the BBC from criticism eventually ate away at the project.

Nevermind that Popex licenced code for it (re-inesting in small indies anyone?) or that we were the first people to do a Public Value Test when we re-skinned it as Sportdaq (I had to read the Graf report, it was dreadful).

2. We lost our champions, both in iD&amp;E and in BBC Three, and the scrabbled restructuring of BBC Three meant we got swept away in the tide that took Liquid News as well.

Here&#039;s what the BBC forgot after it:

1. Interactive teams can be part of television production. It was a truly integrated team, all based in one office, which is why the site and the programme naturally fitted together - because we were in the same space sharing ideas.

2. That entertaining can be informative. We had plenty of evidence that teachers used it to teach basic economics to their classes and we made sure we tried to explain economics and markets in everything we did. There&#039;s still a fear within the business of taking an aggressively entertaining approach to informing. 

The guy who kick-started it all, Martin Trickey is back at the BBC these days, seek him out an push ideas at him, he is always receptive and enthusiastic in my experience of working with him.</description>
		<content:encoded><![CDATA[<p>I was the AP on Celebdaq and it&#8217;s heartening to hear that people recognise how successful it was. I still miss the excitement of working on it.</p>
<p>Here&#8217;s why I think it succeeded:</p>
<p>1. Simple premise, easily explained. Celebs, bought and sold for profit.</p>
<p>2. It was perfectly of the moment: it came with a TV programme on a new network and slap bang in the middle of the rise of PB and Heat/the new gossip culture.</p>
<p>3. We engaged massively with the audience, from hosting the messageboards all day when it launched to being utterly absorbed with getting involved in the world we created around it.</p>
<p>4. We enjoyed it. In fact, we more than enjoyed it, it was the best gig in town.</p>
<p>Here&#8217;s where it failed:</p>
<p>1. It got crucified by certain sectors of the press, in particular those who thought we were trampling on Popex and HSX and that the BBC shouldn&#8217;t be doing games or entertainment. The failure to defend the BBC from criticism eventually ate away at the project.</p>
<p>Nevermind that Popex licenced code for it (re-inesting in small indies anyone?) or that we were the first people to do a Public Value Test when we re-skinned it as Sportdaq (I had to read the Graf report, it was dreadful).</p>
<p>2. We lost our champions, both in iD&amp;E and in BBC Three, and the scrabbled restructuring of BBC Three meant we got swept away in the tide that took Liquid News as well.</p>
<p>Here&#8217;s what the BBC forgot after it:</p>
<p>1. Interactive teams can be part of television production. It was a truly integrated team, all based in one office, which is why the site and the programme naturally fitted together &#8211; because we were in the same space sharing ideas.</p>
<p>2. That entertaining can be informative. We had plenty of evidence that teachers used it to teach basic economics to their classes and we made sure we tried to explain economics and markets in everything we did. There&#8217;s still a fear within the business of taking an aggressively entertaining approach to informing. </p>
<p>The guy who kick-started it all, Martin Trickey is back at the BBC these days, seek him out an push ideas at him, he is always receptive and enthusiastic in my experience of working with him.</p>
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		<title>By: BeeBCamp - The Morning After &#171; Just Another Meme Vector</title>
		<link>http://jasondaponte.wordpress.com/2008/10/28/beeb-camp-aka-bbc-camp/#comment-23</link>
		<dc:creator>BeeBCamp - The Morning After &#171; Just Another Meme Vector</dc:creator>
		<pubDate>Wed, 29 Oct 2008 18:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasondaponte.wordpress.com/?p=182#comment-23</guid>
		<description>[...] fallout online, so I won&#8217;t repeat what others have said. Roo Reynolds, Tom van Aardt and Jason Da Ponte have detailed write-ups of their experiences, including the first two sessions I attended - Max [...]</description>
		<content:encoded><![CDATA[<p>[...] fallout online, so I won&#8217;t repeat what others have said. Roo Reynolds, Tom van Aardt and Jason Da Ponte have detailed write-ups of their experiences, including the first two sessions I attended &#8211; Max [...]</p>
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		<title>By: jasondaponte</title>
		<link>http://jasondaponte.wordpress.com/2008/10/28/beeb-camp-aka-bbc-camp/#comment-22</link>
		<dc:creator>jasondaponte</dc:creator>
		<pubDate>Wed, 29 Oct 2008 13:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasondaponte.wordpress.com/?p=182#comment-22</guid>
		<description>My thought was less around being in perfect Web 2.0 form and more along what could go wrong when you try to reign in or be overly perscriptive with something organic like the web.  Totally support the ideas though!</description>
		<content:encoded><![CDATA[<p>My thought was less around being in perfect Web 2.0 form and more along what could go wrong when you try to reign in or be overly perscriptive with something organic like the web.  Totally support the ideas though!</p>
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		<title>By: Steve Bowbrick</title>
		<link>http://jasondaponte.wordpress.com/2008/10/28/beeb-camp-aka-bbc-camp/#comment-21</link>
		<dc:creator>Steve Bowbrick</dc:creator>
		<pubDate>Wed, 29 Oct 2008 12:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasondaponte.wordpress.com/?p=182#comment-21</guid>
		<description>Nice write-up. Thanks. As to the Common Platform section, I think the thing I&#039;d like to emphasise is that I want the BBC to make a passionate and meaningful intervention in the five areas I mentioned (creativity, enterprise, learning, participation and communication) without necessarily building anything monolithic like a &#039;monster application&#039;. I guess my point is that I don&#039;t want the BBC to shrink from having a confident, net-native presence because web 2.0 orthodoxy says not to...</description>
		<content:encoded><![CDATA[<p>Nice write-up. Thanks. As to the Common Platform section, I think the thing I&#8217;d like to emphasise is that I want the BBC to make a passionate and meaningful intervention in the five areas I mentioned (creativity, enterprise, learning, participation and communication) without necessarily building anything monolithic like a &#8216;monster application&#8217;. I guess my point is that I don&#8217;t want the BBC to shrink from having a confident, net-native presence because web 2.0 orthodoxy says not to&#8230;</p>
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		<title>By: Roo Reynolds - BeeBCamp - what happened?</title>
		<link>http://jasondaponte.wordpress.com/2008/10/28/beeb-camp-aka-bbc-camp/#comment-20</link>
		<dc:creator>Roo Reynolds - BeeBCamp - what happened?</dc:creator>
		<pubDate>Wed, 29 Oct 2008 07:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasondaponte.wordpress.com/?p=182#comment-20</guid>
		<description>[...] Jason DaPonte&#8217;s notes [...]</description>
		<content:encoded><![CDATA[<p>[...] Jason DaPonte&#8217;s notes [...]</p>
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