Jason DaPonte’s blog

BBC Electric Proms Dizzee Rascal Player

October 19, 2009 · Leave a Comment

BBC Mobile has announced that it will be providing exclusive content to audiences as part of BBC Electric Proms 2009.  You can check it out in the promo video below: 

To do this, our Audio & Music team worked with Dizzee Rascal to provide his fans with the chance to play his samples and mash up his songs using a mobile soundboard. The application can be downloaded from the BBC Mobile site, or accessed by texting ‘player’ to 88111, and includes samples from some of his signature tunes.

The soundboard is live now to the majority of mobile phone owners, although not every handset can be supported. This application will join elements on the mobile site introduced especially for BBC Electric Proms including exclusive interview audio, photo galleries, wallpapers, set lists and Twitter updates during the gig.

These new features, in addition to the recently introduced radio network pages and the increased personalisation aspects to the BBC mobile homepage, are all intended to enable audiences to stay connected to the BBC wherever they are.

Download your Dizzee soundboard at http://www.bbc.co.uk/electricproms/2009/mobile/

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Over The Air – The Future is Mobile presentation

October 5, 2009 · 1 Comment

I spoke at Over The Air 2009 recently and have just uploaded my slides to share with the attendees and thought I’d share them with my readers too, in case you want to get a better view of what the BBC is up to on mobile and also, some of my personal predictions for what might happen in the mobile space.

 
Two highlights I wanted to pull out were my mini-analysis on what makes a good mobile app, which I’ve boiled down to:

Makes your life easier

Uses unique hardware capabilities on the device

Makes a better media experience on your device

Makes it FUN (aka GAMES)

Full details are in the slides and if you want to know more (since the talk isn’t on there), just get in touch.

The other part I wanted to highlight were my personal predictions around things that I think will unfold in the mobile space.  They are:

Mobile take centre stage as the first computing device you turn to

Everything becomes connected – clothing, toys, etc

Everything filtered via location

Mass participation and creativity will grow

Again, there’s more in the presentation but if you want to talk about any of these, or find out more, just get in touch.

I also gave a longer version of the talk at Ad-Tech London – part of London Digital Week.  If you want to see the extended version (with more details and examples of good stuff in the industry), dive in here:

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Endz2Endz – The Place for Young Talents

October 5, 2009 · Leave a Comment

Greetings, readers.  It’s been a busy summer for me but I’m ‘back to school’ with my blogging now and hope to catch up alot over the next few days/week.  This is about one of the most exciting projects I’ve been involved with over the summer.

I didn’t even really know what Endz were when I met the 4 young men who told me they wanted to start a ’magazine’ called Endz2Endz last year via the Create Not Hate Facebook group and I ended up volunteering to mentor them once a week.  We’ve now been meeting for about 9 months and the first edition and the website launched in July (like I said, I’ve been having a summer break from the blog!).

I’m incredibly proud of what the guys achieved in that time.  They have an incredible vision for what Endz2Endz should be and what it can do for young people.  The editors have grown up in tough backgrounds around London and want to inspire other youths to use their talents to stay out of trouble and and make a positive contribution to society – connecting them between different ‘endz’ that would normally be at odds.  With their vision and dedication, ‘all’ I had to do was show them some of the tricks of the trade when it comes to editing and publishing online and we were good to go.  I have to admit, I was a little bit skeptical at times that we’d ever publish the first issue but what they came up with was better than I’d ever imagined.  It looks professional and they got great interviews and a strong editorial mix where they explored the effects of stereotyping on society by combining stories from real young people and celebrities. 

The cover should give you a taste of what they can do:

Endz2Endz cover

“But…” I hear you thinking, “why a magazine when they want to reach young people?”

Well, I asked the guys the same question when I met them and got an answer that was a bit of a revalation for a guy who started his career as a print journalist before moving into the online space.  When they talked about a ‘magazine’ they imagined a brand that was native to the online space with videos, music and interactivity - that just happened to also be printed.  Quite a revalation to someone like me who still remembers when magazines were just printed.  When I was at university, I worked on a study called The Role of Magazines in the New Media Age – any my, how far we’ve come.

Has every moment been smoothe?  Nope.  But all of us are learning from each other as we work on it and I’m looking forward to the second issue.

Also – if you’re reading this thinking “What a great idea.  How can I help?”  – we are desparately in need of meeting space and PCs – any donations would be much appreciated!  So far we’ve worked completely by ‘beg borrowing and (not) stealing’ by using cafes, borrowed equipment etc which shows just how far into the DIY media age we are; but it isn’t easy to work with no funding so any help is most welcomed.

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Looking ahead to London 2012, the mobile Olympics

June 11, 2009 · Leave a Comment

As part of the BBC Internet Blog’s day on mobile, I wrote a post about what we’ve been doing in terms of planning for the 2012 Olympics and mobile.

Here’s an excerpt and a chart from the work.  You can read the full post at: http://www.bbc.co.uk/blogs/bbcinternet/2009/06/looking_ahead_to_london_2012_t.html .   Please let me know what you think of the work and if you want to know more!

2012 Olympic Scenarios for Mobile

2012 Olympic Scenarios for Mobile

This is just one page from the much larger report/piece of work.

Full blog post here: http://www.bbc.co.uk/blogs/bbcinternet/2009/06/looking_ahead_to_london_2012_t.html

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My First (and the BBC’s first) Live Twitter session

June 11, 2009 · 2 Comments

I’ve just finished talking to users of BBC Mobile live on Twitter (http://twitter.com/bbccouk)- what a neat experience – really great to have the direct conversation with them, even if some are alot more technically minded than I am.  Thank goodness for my colleagues helping me with the tough tech questions!

It’s DEFINITELY the first time I’ve done something like this and my colleaugues think it’s a first for the BBC so, to presever this momentous occasion, here’s the transcript.  It was all part of Mobile Day on the BBC Internet Blog  I guess you could call it ‘One small Tweet, for Auntie…’

(Read from bottom up.)

Twittering Live

Twittering Live

It’s been really good talking to all of you. Must sign off now. Thanks for participating – I think this has been a first! Jason less than 20 seconds ago from web

  • WhiteHi @thephazer You’re right it’s not all on the mobile site but we’re working on increasing the amount available and making it work1 minute ago from web

  • WhiteHi @rafeblandford Thanks for the feedback. Hard to know what’s going on without looking at your mobile.2 minutes ago from web

  • WhiteHi @fafeblandford Thanks for the feedback. Hard to know what’s going on without looking at your mobile.3 minutes ago from web

  • WhiteTo @nathanmassey We’re investigating… no firm plan yet.4 minutes ago from web

  • WhiteHi @catherinelucy Visual radio is a trial right now (a cool one, I think!) – so no firm decisions on where it will be available after trial10 minutes ago from web

  • WhiteTo @catherinelucy Best to check with TV Licencing on that…14 minutes ago from web

  • WhiteHi @codingmonkey Re HSDPA – It works on Vodafone or 3 if you’re on their networks.15 minutes ago from web

  • WhiteHi @codingmonkey Catchup radio coming to N95 http://bit.ly/17Q2fO15 minutes ago from web

  • WhiteTo @alaninbelfast It’s a rights issue. But you might try podcasts for time shifted radio on the go.17 minutes ago from web

  • WhiteHi @thephazer Give our mobile site a try – its got mobile optimised video on it :) http://www.bbc.co.uk/mobile18 minutes ago from web

  • WhiteHi @catherinelucy Check out: http://bit.ly/NbUaC about TV licencing20 minutes ago from web

  • WhiteHi @arepeejee We don’t run the networks so best to talk to your network operator directly26 minutes ago from web

  • WhiteHi @johnsto We’re looking at what social features will give you best experience in conjunction with PC BBC iPlayer. It’s exciting!29 minutes ago from web

  • WhiteHi @thefalken Wifi gives a better experience and a free experience – that’s important to us so we optimise for that31 minutes ago from web

  • WhiteHi @thephazer Are you looking at the mobile specific site? Or the PC site on a mobile. News clips should work for you.32 minutes ago from web

  • WhiteHi @allaboutiphone – See David Madden’s post: http://bit.ly/17Q2fO34 minutes ago from web

  • WhiteTo @markbridge Live radio is on iPlayer on devices that support it and podcasts and are looking at other ways to make live audio available37 minutes ago from web

  • Whiteto @stevelitchfield Best to get tech support for your router – we can’t offer tech support on routers because they’re in your home38 minutes ago from web

  • WhiteHi @liveJ We have basic minimum requirements for the devices we can put iPlayer on – if they meet those specs, then we’re considering them.40 minutes ago from web

  • Whiteto @stevelitchfield We started w/ N95 because it has large reach. We’re always looking at many other devices-but they need to have wifi too43 minutes ago from web

  • WhiteTalked to David Madden and OMA 2.0 is the most suitable right now and don’t forget we’re on iPhone and other platforms tooabout 1 hour ago from web

  • WhiteWe use standard web technologies for our streaming. We’re looking at whether we can make that work with the 3.0 iPhone softwareabout 1 hour ago from web

  • WhiteRe iPlayer on other networks – its not currently supported on all networks but we’re working with all of them to get it there.about 1 hour ago from web

  • WhiteRe mobile BBC iPlayer on Android, we see smartphones as key and want to be on as many as possible but I can’t comment on specific datesabout 1 hour ago from web

  • WhiteSorry for the delay. We had some technical gremlins.about 1 hour ago from web

  • WhiteHi everone. This is Jason DaPonte, Managing Editor of BBC Mobile here to answer your questions. #bbcmobiledayabout 1 hour ago from web

  • WhiteBBC Internet Blog: BBC iPlayer application on Nokia N95, N85 8GB and E71: I can hardly believe.. http://bit.ly/NPnFXabout 2 hours ago from twitterfeed

  • WhiteBBC Internet Blog: Getting mobile in the Blue Room: Up on the fourth floor of Broadcast Centre.. http://bit.ly/SgWKKabout 3 hours ago from twitterfeed

  • WhiteThis is a fun clip. Here’s Roland Allen in the BBC’s ‘Blue Room’: http://is.gd/YOHe (Gadgets ahoy!)about 3 hours ago from web

  • WhiteBBC Internet Blog: Jason DaPonte answering your questions live at 4pm: We hope you’re enjoying.. http://bit.ly/fyCmeabout 4 hours ago from twitterfeed
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    BBC Mobile Day – featuring… Moi.

    June 8, 2009 · Leave a Comment

    We’re doing a whole day on the BBC Internet Blog about BBC Mobile later this week.  I’m not going to give it away too much here but the idea is to give you a glimpse into a ‘day in the life’ of the place where I work and, if you’re interested, will be featuring some stuff written by me.

    I’m particularly excited because i’m going to be ‘Twittering live’ with users (possibly even you, gentle readers) and think this might be the first time a BBC staffer is doing this (not confirmed but I’ve been told this is the case).

    Full details are on this link and you can also submit questions you want answered:

    http://www.bbc.co.uk/blogs/bbcinternet/2009/06/mobile_day_thursday_june_11th.html

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    Mobile video use with teens

    May 29, 2009 · Leave a Comment

    Great to see some new stats from Nielsen about the use of mobile video – especially amongst teenagers.

    Their latest numbers are showing major usage and growth in the 13-17 area. These figures are for the US and some unofficial stats I’ve seen for the UK indicate they may be even higher. Interesting and short full details here: http://blog.nielsen.com/nielsenwire/online_mobile/americans-watching-more-tv-than-ever/

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    Fun fashion fantasy fone stuff

    May 20, 2009 · 1 Comment

    My Doggie Ring Ring

    My Doggie Ring Ring

    It’s a bird, it’s a plane… No… It’s a dog, it’s a phone… WHAT?

    I’ve always thought alot of the digital media devices we see are UGLY so was relieved/amused by two things that crept into my inbox today thanks to some very fashionable colleagues.  (If this type of thing interests you, I highly recommend you read We Make Money Not Art which looks at the intersection of art, fashion and technology.)

    The first is seen in the picture above.  OK, it might not be QUITE what everyone would call fashionable – but it’s a great stab at making mobiles fun and fashionable.  Apparently, this is what one of my colleagues learned recently when she went to the showroom for the company that made the My Doggie Ring Ring in Japan.  They’re called iida – and doggie phones aren’t the only cool thing they make (but it might be the most fun!).  They’ve also got a range of concept musical instrument phones and ones that incorporate solar panels.  The work is being done in conjunction with the Au Design Project – check out their site for more interesting concepts.

    I really like the way that the designs incorporate fun and fantasy with objects that provide us with utlity.  Sure, usability and utility are great – but I sometimes feel in our hyperconnected world that we need a little room to indulge ourselves with a bit of fantasy and frivolity and that all too often we gloss over this because it might impinge on usability.  Why shouldn’t we have devices that give us a laugh, connect with our tastes and personalities?  Services on mobiles are becoming more personalised – why shouldn’t the devices themselves do the same – and maybe give us a tiny bit or reliefe from the hyperconnected world we live in?

    On a slightly less practical note, I was also sent a picture of a QR Code belt buckle.  So, if you want people taking pictures of your crotch and then being able to use that picture to download a URL to their phone to go to your blog (or other online profile?) you can now do it!  More here.

    QR Code Belt

    QR Code Belt

    And… not mobile related at all but as long as I’m pointing to some everyday objects re-imagined, I couldn’t resist this one – Creative Coffins.  Eco-friendly (cardboard!) and reflect your tastes, pastimes, nationality – whatever you want.  I quite like this beekeeper’s model:

    beekeeper coffin

    beekeeper coffin

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    Customers or Shareholders? – Sir Michael Lyons talks about the BBC

    May 20, 2009 · 2 Comments

    There’s alot of talk going on at the moment about the future of the TV licence fee that funds the BBC (where I work – so yes, it pays my wages).  There was a debate about freezing it in the House of Commons today.  BBC Director General Mark Thompson was recently interviewed about it in The Observer, too.

    More interesting, to me though, is the speech that the chairman of the BBC Trust (the BBC’s regulator) gave last night where he likened the public to shareholders (who want influence) in the BBC rather than customers (who just choose whether or not to buy something).  You can read the full text of his speech here.

    The good news, in my opinion, is that seems to see our audience members the same way as I do - funders who should be allowed to voice their opinions – very directly – to the BBC about what we should and shouldn’t be doing and making.  This isn’t to say they should CONTROL what we do – but they should certainly have a strong voice and an ability to communicate with us.

    What I’d have liked to have heard though, is how this could happen.  I felt the commitments he made were all good – but could have gone further.  The proposals all felt like they came out of a very linear world; where the audience can’t inform (again – not control) what’s going on.  We’re now in a world where audiences can and do expect to have a level of control with their media – and this is a growing expectation.  I’d love to see a world where the BBC pioneers a new way of maintaining its editorial quality and impact – and where it still surprises and delights its audiences – but where we give them a much stronger voice (using the direct channels digital media allows us) in what we do.

    I posted a rough proposal for how I imagined this could happen a few months ago.  I wonder if Sir Michael’s read it.  I doubt it but would love to know what he thinks.

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    Text Dodgy, er Dodger to 60006

    September 15, 2008 · 1 Comment

    Seen on a National Express train to Stanstead

    Seen on a National Express train to Stanstead

    Yesterday I set off for Crossover Nordic with the intention of starting a blog about the experience as a springboard for blogging about work stuff, music and other digitalia.

    I saw this and thought it was a good place to kick off – a sign asking people to use an SMS shortcode to report fare dodging.  It’s a little creepy to me – asking people to use their mobiles to snitch on each other just seems like using technology for vigilante-ism.  How do you know someone’s evading their fare?  How do you describe them in a way that’s meaningful enough for the authorities to catch them in less than 160 characters (minus the keyword ‘dodger’)?  Wouldn’t it be easy to cause someone alot of trouble by texting in to tattle on them even though they’d paid.  (My mischevious side loves the idea of doing it as a prank but…)

    Being curious I texted in ‘Surely someone on this train must be dodging their fare.’  The answer I got back was just a general reply:

    Thank you, we will be reviewing your information and acting accordingly.  National Express East Anglia Revenue Protection Unit.

    Hmmm.  And I was expecting storm trooper fare collectors to rush onto the train with nets to catch the fare dodgers.  Slightly disappointing.

    Slightly disappointing, also, that they’re using technology this way.  I don’t like the idea of us all using our mobiles for surveillance, especially when I doubt it can be done effectively.  I think they keyword for their system should be ‘dodgy‘ and not ‘dodger.’

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    Crossover Nordic – Day 1

    September 15, 2008 · Leave a Comment

    Ship docked outside Slussen Pensionat, Orust Sweden

    Ship docked outside Slussen Pensionat, Orust Sweden

    I’m participating in Crossover Nordic this week as a mentor to a group of creatives and geeks who have come together to work on developing cross-platform media ideas.  Crossover is a ‘lab’ directed by Frank Boyd who I’ve worked with extensively in the past on BBC Innovation Labs.  At the Innovation Labs I’ve participated as a commissioner of cross-platform content; this will be my first acting as a mentor and I’m looking forward to it.  We’re in a spectacular setting – the Slussen Pensionat on Orust – off the west coast of Sweden.

    Today we’re getting to know each other – almost none of the participants or mentors know each other and we’ll need to colaborate and educate each other during the week.  Frank introudced the day talking about how Crossover is hoping to create an international network of ‘geeks, lovies and barrow boys’ (the three groups that are required to work together to make digital distribution work) to enable great cross-platform projects.

    In getting to know each other, I think we’re mainly split between geeks and lovies (creatives) here.  We spent the morning talking about our media habits throughout the day.  I was suprised by the variety we saw in people’s routines.  A few observations:

    • There was alot of people who had ‘continuous partial attention‘ behaviour with media.  Emails checked every few minutes while they’re doing something else; radio playing in the background throughout other activities; using the laptop, tv and mobile at the same time;
    • Big differences in behaviours between people with and without children;
    • Lots of mobile use – especially for checking news and social media – more so than I think we’d have in a group this size in the UK (this, of course, made me happy).

    The thing that really struck me was that nearly everyone said they ‘checked online news’ – exactly those words.  I wondered if this meant the same thing to all of them.  Do they all go to traditional editorial publisher/broadcasters and digest carefully curated headlines and stories by journalists?

    I ended up facilitating a conversation about this.  We talked about how many people did each of the following behaviours and I’ve ranked them, roughly, in order of their initial popularity (there was a group of about 25 people):

    1. Getting professionally-created, packaged news from a traditional newspaper/text provider (eg. The New York Times)
    2. Getting professionally created video news (eg. BBC)
    3. Using a news aggregator of sorts (eg. Google News)
    4. Using sites (or services) that exist facilitate social sharing of news (eg. Digg)
    5. Getting ‘drips’ of news through other types of personal recommendations that come in a more ambient fashion – not in a destination they’d gone to for news (eg. stories friends have posted in their Facebook news feed, forwarded via email or Instant Messenger, etc)

    People seemed surprised when I asked about the last category. At first, people didn’t say they did it but as the discussion moved on, more and more people realised they do check the news this way, though they’re not concious of it as a news-gathering behaviour.  Those who said this was a means of getting news, they said it was really powerful because it was so personal.

    I’ve had a hunch for a while that this was probably the case and think there’s a lesson for online news products there about weaving their content into other parts and behaviours of people’s lives.  I’m thinking about how this could apply where I work, on mobile – how else can news and information be ‘dripped’ to people in and around the other things they do with their mobiles?  Sure we have news-based SMS alerts, but I think there’s a much longer (and more interesting) way to go on this.

    More later…

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    Crossover Nordic – Day 1 (part 2)

    September 16, 2008 · Leave a Comment

    The second part of the day was dedicated to the group talking about important factors in the changing media environment and about the keys to being creative in this environment.  There was also a long session of ideas generation and pitching, building towards the goal of having about 50 great ideas for the teams to work on developing by tomorrow.

    Frank facilitated the group creating a mind map of the factors that are important in the changing media ecology.  Major themes the group felt needed to be included were:

    Mind Map of the Changing Media Ecology

    Mind Map of the Changing Media Ecology

    • Monetization and Changing Business Models: This was about moving towards a ‘weightless economy’ where the goods and services provided by the media ceased to benefit from physical distribution.  Words that came up included:  ‘More free stuff’ and ‘finding your users’
    • New forms: New forms of media were required to work across the changing ecology – this wasn’t to the exclusion of linear media but in order for these to be successful, the linear media needs to ‘combine new and old forms’ to do build things like: ‘direct relationships,’ ‘increasing immersiveness,’ ‘community,’ and ‘location awareness.’  To be successful, media is having to learn to understand the context the user is in when they’re experiencing it.
    • Users: Have ‘easy connectivity,’  are experiencing a world where they are ‘Consumer vs. Producer’ or ‘prosumers‘ (interesting post and video on ‘The Rise of the Prosumer‘ on TechCrunch).  Media has to ‘produce platforms and inspiration (the ‘and’ is a key there in my opinion!) and ’social tools.’
    • Democratic Control: ‘Freedom/Mobility’ for users and devices, ‘Distribution’ forms are changing, and production (by professionals or users) have very ‘Short Lead Times.’
    • Emerging technologies: But then we would say that at Crossover ;)

    The ‘ideas wall’ where the ideas the teams came up with and pitched is startin to fill up.  Day 2 will start with another pitching session where we’ll hear more in-depth ideas the teams worked up over night.  As I write, it’s breakfast on Day 2 and the teams look busy preparing their pitches.

    A few links:

    • When talking about the creative process, one name that kept coming up was Edward De Bono, a master of analysing creative process and pratices, so I’ve included a link to his site.
    • We talked alot about the rules of brainstorming and keys to making one successful or not.  There’s obviously no perfect way or perfect set of rules, but I thought these were good and amusingly written.

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    Crossover Nordic – Day 2

    September 16, 2008 · Leave a Comment

    This morning, we’re listening to another set of pitches as more and more ideas go onto the ‘ideas wall.’  These pitches are based on a grid that the teams developed yesterday where they generated a list of:

    • 2 Platforms (eg. YouTube, Twitter, TV, etc)
    • Topics (eg. Love, Memory, Dilemmas, Truth in the Media, etc)
    • Genres (or Tones) (eg. Horror, Live Coverage, Erotica, etc)
    • Target Audiences (eg. Women, White Trash, Pre-schoolers, etc)

    Each group had to pick from a list of options for each and work up a pitch. The groups have been keeping each other laughing and having had the night and breakfast this morning to work up the pitches, they’re of much better quality than yesterday. A few of them so far seem strangely sexualised…

    Here’s Maria, Hans and Thomas pitching an idea (in front of the growing ‘Ideas Wall’ that would apparently need support from the BBC.  I wonder why they were pitching it in front of me? ;)

    Maria, Hans and Tomas pitching an idea (in front of the growing 'Ideas Wall' that would apparently need support from the BBC.  I wonder why they were pitching it in front of me? ;)

    Maria, Hans and Thomas

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    Crossover Nordic – Day 2 (Part 2)

    September 16, 2008 · Leave a Comment

    There’s been ALOT of pitching today and its now 4.30 pm and we’re preparing for another set of pitches from the team.  There should be about 20 more which will get the idea wall full of about the 50 that we need for tomorrow’s ideas market.

    Earlier today, the teams built up personas – stories about the lives of a typical users/consumer of the content and service they want to make.  After building up a ‘world view’ for this fictional person, they introduced the persona and pitched an idea that was made for that person.

    One of the personas - Fredrik, 25yo

    One of the personas - Fredrik, 25yo

    The quality of the pitching has been great – right from the start, I’ve been impressed.  Its not easy to bare your thoughts to a group of strangers and the confidence, courage and honesty (nevermind English-speaking skills!) have been impressive.

    Pitching is a key part of Crossover – its a great way for testing an idea and getting feedback.  To recap, we’ve had pitches that started with:

    • Stories and topics
    • Platforms
    • Personas

    The final pitches can be anything that the participants want – some will be from ideas they’ve had brewing in

    Another persona - Kajsa, 37 yo

    Another persona - Kajsa, 37 yo

    their heads or jobs outside of Crossover and some will be from ideas they’ve had here.  The key to these pitches is that they will use the ‘NABC’ method of pitching.

    NABC is the name of a method of pitching that requires users to quickly outline:

    • The Need that their production will serve (be it an audience or business need);
    • The Approach they propose for meeting the need;
    • The Benefits of their chosen approach for meeting the need and;
    • The Competition their idea will meet in the market place.

    This methodology was developed by SRI (who are leaders in the field of product design and innovation).  IDEO are another leader in this area who’s methodology are also worth checking out – their method cards are a well-known tool for facilitators.

    To make sure the Ideas Wall is full for tomorrow, there’s going to be one more idea-generation exercise: using random photos as stimulus to create a starting point, working the starting point through a genre and then working that into a short pitch for the morning.

    Tonight we’ll be hearing the ‘Slussen Stories’ – the ones the teams started on the first night with objects from the island (Slussen) with stimulus that they had to digitise.

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    Crossover Participants Kill! Kill!

    September 16, 2008 · 1 Comment

    This afternoon we tried an exercise that I video-ed so that even if your’e not here, you can give it a try.

    Just try to watch this clip.  Watch carefully and try to figure out what’s going on:

    Now try to watch the other half of the group:

    What’s going on in each?  What similarities and differences do you see in the groups?  How do people adapt and adopt different roles/characters?

    The group was divided in half and each was instructed ‘to copy exactly what you see on the screen without speaking. Don’t stop no matter what happens and don’t make noise.’ They were then shown clips from Faster Pussycat Kill! Kill! while the other half of the group tried to figure out what was going on in the group, in the story, with the characters, etc.  The groups then reversed roles and the second acted out a scene from The Wicker Man.

    If you’re a participant, please add a comment and let me know your thoughts on how it felt, what you noticed, etc.

    These were (approximately) the scenes the groups were acting out:

    and

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    Crossover Nordic Day 2: Slussen Stories

    September 16, 2008 · Leave a Comment

    Slussen is the name of the island in Sweden that we’re staying on and the teams have been working on digitising an object from the island that they can tell a story about.  We’re watching them now, and the best one gets a prize.  They’re crossing an object from the island, with a digital platform and a genre.

    Group One: Kai, Anna and Andreas: The Ice Cream War: Crossing Facebook and Science Fiction

    http://www.new.facebook.com/profile.php?id=1481870703

    The ice cream war is getting closer. Choose a side or die.

    Group Two: Hans, Parvin and Karl: Shag-gypedia: Wikis and Soaps

    http://vonknut.com/wiki/index.php5?title=Me_and_Angelina

    Looking at (sexual) connections with Hollywood.  One shag at a time.

    Group Three: Thomas, Andre and Magnus: Facebook and

    http://www.new.facebook.com/group.php?gid=27256568173

    This is the story of Goran who is a numerologist who looks at number plates and tells people whether or not its safe to drive.  You can send Goran your number plates on Facebook for his analysis and this will eventually translate to TV.  He even sometimes dreams of numberplates and knows what will happen to them.  It will raise awareness and facilitate discussions about road deaths, destiny, drunk driving, speeding because deaths on the road are huge killer in our society.

    Group 4: Gile, Maria, Lise: Wiki and Ghost Story

    http://ghostofannakarlsson.pbwiki.com

    The story of a ghost on the island who is posting on a wiki from beyond the grave.  Anna is also on Facebook.

    Group 5: Tahir, Fredrik, Oskar: Facebook and Romantic Comedy (updated every minute)

    http://www.new.facebook.com/profile.php?id=1481870703

    A live parody of all the other stories – with interaction from Anna Karlsson and others.  The love story inside is between Anders Goransson and his wife and his mistress Anna Karlsson.

    Group 6: Jonas, Isabelle, Kalle: YouTube and Natural History

    (link coming)

    Nature IRL: Young people aren’t spending enough time in nature and this encourages them to do this via a YouTube Channel by answering your questions about nature.  There’s direct video and SMS feedback to users.

    Group 7: Karin, Erik and Camilla: Horror and Flickr

    http://www.flickr.com/photos/30572938@N06/

    There’s few people on Slussen after the holiday season… There’s some kind of social function on the noticeboard.  This is the story of a Thai hairdresser in Sweden and her friends (Ronja2005 and Eddie Flames).

    Slussen is clearly a wierder and more dangerous place that’s full of danger, shagging and poisonous vegetation…

    Who was the winner?  Everyone!

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    Crossover Nordic – Day 3

    September 17, 2008 · 1 Comment

    The first few days of Crossover were about ideation – generating loads of ideas for cross-platform content – regardless of whether they’re good or bad – through all of the means described in previous posts.  This morning, a few more thoughts were added to the ‘Ideas Wall’ where we were collecting them.  The process of generating all the ideas was exhausting mentally and creatively for the participants and today, it was time to start scaling back to the ideas that each team would work on for the rest of the week.

    The Ideas Market was a facilitated process that allowed the participants to whittle down the number of projects they thought were good and self-select teams to work on them.  The process was long and wasn’t easy but we’re now down to six proejcts with no more than 4 people working on any of them.

    The teams started working on their projects after lunch to work towards the first of a series of ‘watering holes’ where the mentors gave feedback, roughly using the De Bono hats methodology.  It was very early on in the development of the ideas so some of the pitches and feedback were a bit chaotic; but will hopefully be leading to much stronger pitches for stronger ideas tomorrow.

    If you’re here, I’d love it if you’d share your feedback on the Ideas Market and the first Watering Hole.  How did they feel?  What were your thoughts on the methodology?

    Here’s what a few participants had to say:

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    Crossover Nordic: Day 3 – Some thoughts on Intellectual Property

    September 17, 2008 · Leave a Comment

    Crossover is full of producers from across a range of media; mostly independent producers who live off the quality of their ideas and work.  So what happens when you get them together in an environment where they need to share ideas and can potentially have conflicts over who walks away with the rights to which ideas?

    Well, here’s what Heather Croall, Lab Co-director has to say:

    There are lots of development labs where existing teams come in with existing projects and get put through a rapid development and prototyping process. Crossover is different to that because the lab brings together around 20 responsive individuals (approximately half from traditional film and TV produciton and half from new media, games and interactive media). Because these people are not existing teams with existing projects the Crossover process is much more focussed on brainstorming methodologies and stimulus to help get these people from different backgrounds to join forces in interdisciplinary teams and come up with crossplatform projects together through the week. The IP of ideas that are generated through these brainstorming methods is owned collectively in the lab. Any of the participants may ed up actually taking it forward. The lab is much more about encouraging the new media and traditional media producers to consider how to approach proejcts together from the very inception of an idea and bring the best of storytelling and the best of interactivity to the development process. Because the lab is full of indies they often do want to also bring their own projects in and hope to get them brainstormed with the people in the lab. The challenge is that it needs to be made clear that in those cases the IP remains with the producer who brought the idea to the lab and it is already in development.  The producers have a 24 hour window at the start of the lab to declare these projects on the IP wall That way the projects remain with them and they can feel safe to bring them into the mix. The overwhelming majority of projects that have been developed in Crossover Labs have been predominantly ones that came out of the brainstorm methods so it is only ever a minority of projects that are brought to the lab already in existance. The process is of course about the ideas but it is also about learning processes and tools that equip producers to develop projects in new ways, with people from totally different disciplines to meet the changing needs of audiences” in a cross platform media landscaspe.

    Paula Le Dieu is one of the mentors here and has done extensive work thinking about IP issues and alternative frameworks for dealing with them in her time working on the BBC’s Creative Archive and at Creative Commons.

    One of the reasons I find the Crossover process so exciting is because of the thought that Frank and Heather have given to the IP structures. New projects created during the week are commonly owned by all the participants – this makes for the genuine atmosphere of collaboration and creative co-operation that is the heart of the crossover experience. It also subtlely introduces participants to commons or open IP structures that I believe are such an important part of the future of media production.

    I was surprised that a number of the projects that the participants chose to work on were ones where existing IP was brought into the lab and where the original owner would be the ‘director’ in the group and would be able to leave with the rights to the group’s work.  This is apparently different from what’s happened at past labs and I wonder if there’s a different culture around this in the Nordic countries, or if its because these ideas were shining through so strongly, or for another reason.

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    Crossover Nordic: Last Night’s presentation and party

    September 18, 2008 · Leave a Comment

    At the end of Day 3, Frank gave a talk with a number of examples of social media for the groups to use as inspiration.  The presentation was based off of Matt Locke’s Six Spaces of Social Media.

    After a long hard day, we had a small celebration with a traditional Swedish Crayfish Festival and here’s some pictures of us celebrating with Crayfish, Shnappes and Princess Cake (for Magnus’s birthday!):

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    Crossover Nordic: Day 5: Preparing for the Final Pitch

    September 19, 2008 · Leave a Comment

    Well, day four of Crossover Nordic was the day of hard work.  All of the teams spent an intensive day working on their ideas – and boy – did they come a long way.

    To re-hash, the teams formed after the Ideas Market on Day 3 and put their heads down to work on pitches for their ideas.  We’re using creating pitches as a way of developing the ideas and giving feedback because its a useful methodology but also because these ideas will be pitched to real commissioners at Nordisk Panorama.  Each group has had three watering holes (described here) with different mentors where they’ve had intensive feedback on both their ideas and their pitches and have been doing tremendous amounts of revision before the next watering hole.

    The amount of work that’s gone into each project between has been amazing.  The ideas and pitches have been iterated at break-neck speed and the teams have been incredibly open to all forms of feedback and critique – which isn’t easy; especially when some of them have been working almost all night.  The teams have gone on huge creative journeys and its been thrilling to help mentor them through the process and see them progress.  Each time they’ve presented, the mentors have seen the ideas and presentations progress a huge amount.

    This morning I’m sitting and watching the final technical rehearsals for the pitches and they’ve all improved – again.  Great stuff.  Personally, I think that more than one of them has a really strong chance of getting commissioned and I’m really proud of how well the teams have done.

    At this lab I’ve been working as a mentor/facilitator but I know I’d be interested in taking these type of projects forward had they been pitched to me in other labs and festivals where I’ve worked as a commissioner.  I’m wishing all of the teams good luck and can’t wait to see the final pitches and see the teams’ reactions to each others work as it will be the first time they see their colleagues ideas since they were just a bit of writing on paper a few days ago.

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    Sauna time!

    September 19, 2008 · Leave a Comment

    Crossover Nordic’s alot of hard work – but there is a little time for fun and inbetween working with teams yesterday I managed to work in a quick bit of traditional swedish fun – a quick session in the sauna and quick dip in the fjord we’re staying on.  Cold but fun!

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    Crossover Nordic: Cross-media production process comparison

    September 19, 2008 · 1 Comment

    Earlier in the week the group had a conversation where experts in each of the fields represented here talked about the production process, timelines and resouces required at each stage of taking a concept in their field from a sheet of paper to a finished product.  It helped us all to understand a little bit more about how each other works and how and when we need to talk to each other to make cross-media projects really work well.

    Daniel, one of the participants, drew up the work for us like this:

    Same document, as a pdf

    If you were here, please comment and say what you learned from the conversation, your thoughts, etc…

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    Swedish Music Highlights

    September 25, 2008 · Leave a Comment

    After a week in Sweden, I thought I should post about two Swedish music acts that I’m loving at the moment.

    The first is The Shout Out Louds:

    You can’t help but think of The Cure (one of my all time favourites) when you hear the vocals but they’ve got a fresh indie sound that I’m loving.

    The second is Anna Ternheim, a great female vocalist:

    I’m always amazed by how much great music Sweden produces and how much I enjoy it.  Bands like these are great treats that prove its not all Shlager (which I also love, but admit is pure cheese).

    I’m in Korea now… I wonder what type of musical treats I’ll find.  Let me know if you have any suggestions.

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    Korea: A mobile device you NEVER want

    September 25, 2008 · Leave a Comment

    So I’m in Seoul, Korea for X|Media Lab and Mobile Content 2008 and upon landing was immediately looking for some examples of the cool mobile/wireless devices and gadgets that Korea is so famous for.

    I didn’t expect the first one I saw…

    Glad this didn't greet me in Seoul

    Wireless lost-baggage device: Glad this didn

    This badboy is a wireless display that goes around on the luggage conveyer belt at the airport to notify people that their luggage has been lost.  Glad I didn’t see MY name on it, but couldn’t help think it was pretty cool and showed JUST how wired Korea is.

    I wonder if I’ll meet these guys (spotted at Schipol Airport in Amsterdam at the weekend) while I’m here…

    Seoul Men

    Seoul Men

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    Korea: X|Media Lab: 3D internet, virtual worlds and Mobile

    September 26, 2008 · 3 Comments

    I did two speeches back-to-back earlier today at the X|Media Lab and Mobile Content 2008.  In both, I gave an overview of what the BBC’s been doing on mobile; which is slightly ironic since the Koreans are so far ahead of the UK, technologically.  Hopefully I had alot to share with the audiences about the content side of things.

    The theme of this X|Media Lab is “3D Internet: Virtual, Visual and Social.”  I have to admit, I don’t know a hell of alot about the 3D internet other than that it exists and has a huge audience.  Before spending last week at Crossover Nordic, I didn’t realise just what a huge audience it has but when it was put in the context that many of the big worlds like World of Warcraft and Second Life have more inhabitants than many real-world countries, my ears perked up and I realised it was time to pay more attention.  Good thing I’m here.  But what on earth was I going to talk about?

    The answer had to be about how mobile and virtual worlds could overlap and complement each other.  Here’s my presentation (.ppt) and I’ll elaborate on it below, because the more I think about it the more excited I get about the possibilities.  Click to Download: X|Media Lab Presentation

    So here’s what I suggested could be done:

    1) Mobile can provide a persistent and ubiquitous connection the worlds, extending the opportunities for play and connection to the worlds.

    Users of these worlds are ‘addicted’ to them and I suspect would welcome any opportunities to be more connected, more immersed and able to constantly participate ‘in world.’  I understand there are some Flash clients being developed for phones that will hopefully create 2D or 3D versions of the worlds.  This seems good, but like a ‘mini-me’ type of approach; and I’m not sure this will work.  Will the screens be big enough and good enough to render something useful?  Will on-the-go users really want to pay this much attention?  Or would they rather a thinner connection when the world is in their pocket at work?

    On thing I spend alot of time telling people is that mobile ‘isn’t just a mini version of the web.’  Sure, mobiles access the web, but a mere copy and paste approach doesn’t always ensure success.

    I think it might be cool to see if the types of services that help audiences stay in touch with their real world would be popular with helping them stay in touch with their virtual worlds.  SMS alerts sent from the worlds or text messages from or between characters in the world seem like an obvious opportunity. Imagine a guild of players in World of Warcraft texting out of the world to players in another guild to get online and help them in a battle where they need backup/support.  Texts would reach the players and they could rush from the real world back to their PCs to get in world and play.

    The Twitter Fountain in Second Life is a start at this as Keren Flavell from SLCN.TV pointed out to me, but its still feels more like novelty and the beginning of something better:

    And what types of web apps could provide data from the worlds to thin mobile clients, widgets or even simple mobile web pages?

    2) Thinking about this type of connection and play, I wonder how these could be crossed with Alternate Reality Games.  ARGs are doing more out of home and with the crossover between real the real world and mobile and I think that this type of crossover could be replicated into the virtual world – possibly even triangulated between reality, alternate reality and the virtual world.  What a game that could make.  Can you geocache in any virtual worlds (yet)?

    3) So how could all this work.  Well, I’m no expert.  But I have an idea that flexible, open web services could sit in the middle of these different ‘worlds’ (aka media) and provide the glue that lets transactions and interactions flow between them.

    For example, using the Last.fm API you could (I think) create a situation like this if you built the right connections into the Virtual Worlds, Mobile Web, etc:

    - I’m in a physical store and see a CD I want to recommend to a friend;

    - I capture the barcode/semacode on the packaging which gives me information about the album from the mobile web on my phone;

    - I could then choose someone from a list of virtual friends to recommend the track to;

    - They would get notified, in say Second Life, and be able to stream the track for free;

    - If the friend likes the song, they could add it to a Last.fm style playlist or even buy the track using real or virtual currencies.

    In my presentation, I tried to describe it with this diagram:

    To elaborate…  If we’re moving to a world where the ‘Internet of Things’ is becoming a reality, then everything around us will be connected, not just our devices.  This should apply to things in the virtual world as well.  If flexible and open web services can connect to these via mobile devices, strong connections between the real and virtual world can be created.  Behind this a strong system design strategy would be required.  Expanding from the idea that ‘Designing for Accessibility is good design’ (because everyone can use it), you could move to the idea that designing for mobile is (also) good design because everyTHING (in the real and virtual worlds) can access and use the service.

    I’m obviously not going to be the only one thinking about this stuff but sitting in a room full of experts on this world has me really excited.  Neil Katz, from IBM, told me about a few examples where you can start to see this stuff coming to life in a very basic way.

    The first was an IBM R&D project that echoed/emulated a Virtual World on Treo device.  Video of it here:

    He also showed me this motion-aware mobile interface on a Samsung for Virtual Worlds (very cool!):

    Also: Click to download my Mobile Content 2008 Presentation (similar to the X|Media Lab presentation but with a little more detail on the specific content the BBC has done)

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    X|Media Lab Korea: Mobile TV

    September 26, 2008 · 1 Comment

    One of the most exciting things about being here in Seoul is that I’m finally able to see mobile TV (DMB) in action.  Hopefully, Mobile TV of some sort will be launching in the UK during the next few years and so the opportunity to see this new opportunity for content distribution in action is great.  Here’s a few pictures (on a rather dashing pink iridescent phone)…

    I was surprised that they all had long extendable antennas!  Not sure how that will go down in the UK where we’re used to very slick mobiles without antennas.

    I’ve been trying to talk to people here about the programming they watch on it – looking for insights into what’s worked and what doesn’t.  Interstingly, they keep telling me, ‘It’s just TV.  Nothing special.’  And, they don’t seem particularly aware of any interactivity – other than the programme/channel guide – on the platform.  This is, of course, a consumer perspective – I know there’s more going on behind the scenes editorially.

    Functionally, two cool features I saw were texting alerts about live programming reminders to friends in your phone contacts and DVR functionality, which one user really raved about liking.

    Consumers I’ve been talking to have also been complaining about problems with reception and been telling me that WiPro is a better way of getting video content to their phones.  I need to check the WiPro stuff out but no one I’ve talked to has been able to show it to me on their phone yet.

    I’m now at the Mobile Content Awards 2008 and the categories are:

    Mobile Games
    Mobile Service
    Mobile Entertainment and Community
    Outstanding Contribution
    Innovative Content

    … No category for mobile TV (and no broadcast entries in the above categories).  This backs up the attitude that ‘its just TV.’

    I hope that’s not the case.  From what I’ve been seeing at work, I think it can offer us new opportunities to create specific content for audiences that are on the move and who have different user and content needs in those situations.

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    Secret Society Wins at Nordisk Panorama!

    September 29, 2008 · Leave a Comment

    The pitching competition for the projects developed at Crossover Nordic was last night and I’m really excited to say that Secret Society has won!  I worked alot with this team and am really proud of them – I hope that prize of SEK 100,000 (10,000 Euro) goes a long way towards making the project a reality.

    Our Secret Society is an interactive game and web-series telling the story of 4 girls as they explore their sexuality. With an aim at 13-16 year old girls with some or none experience of sex we let them try out pre-sexual situations in a safe and fun environment. Playing the free web-based game, involving the 4 characters from the web-series, is a way for young teenager girls to approach sex without the risk of being harmed physically or judged for doing right or wrong.” – Andreas Öhman (team member who did the pitch)

    One of the things I really liked about this project is that it aims, in part, to use mobile as a way for teens to consume and experience media in a private environment, which I think is one of the most interesting aspects of mobile media that has yet to be fully exploited.  The crossover with TV that makes the overall experience both something teens can socialise about AND have a private experience with seems like a great combination.

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    Interesting stuff from Korea

    September 30, 2008 · Leave a Comment

    At the conferences I attended in Seoul, I came across a number of things that were worth a mention on here that I wanted to do a roundup of.  Sadly, there’s little information available for alot of them in English but they’re still good ideas and hopefully you can get a taste of them from this.

    - Minfo: http://wap.minfo.com

    Not alot to see here if your device can’t render Chinese and you’re not searching for Chinese content but these guys are big time leaders in the mobile search field, a space where I think we can’t assume any one incumbant company is going to win.  Minfo have a service that can be accessed via browser, text, donwloadable client, and IM and are innovating around the way search-based ads are being delivered in this space.  This is their English-language informational site.

     

    - Bicon: http://www.mybicon.com/

    This was a cool content-neutral portal for dragging and dropping widgets onto and off of your mobile.  There were a few of these types of thing on show and looked like they could really make for a smoother user-experience for users if they became widespread.

    - Fantalog IB: http://fantalog.com/en/pas/pas_02.php?g=02

    Internet broswer for mobile that claims to handle ‘full-fat’ web pages more smoothly than others and with a better user interface.  There are quite a few mobile web browsers around (which I find exciting – like the early days of the desktop web!) and I think it will be interesting to see how long it is before they handle ‘mobile web’ and ‘desktop web’ pages in a way that’s seamless and invisible to the users.

    - Phonetoshop:

    I couldn’t find an English-language site for this software but it was a client that allowed users to do basic video editing right on their phones.  Its probably not ready for primetime yet, but shows that its only a matter of time before people start not only capturing media on the move but also doing more serious production with it.  Interesting to me both from the point of view for using it to allow journalists and professional producers to produce stuff in the field really easily as much as it from a user-generated-content point of view.  I saw users using DVRs on their mobiles to record mobile TV and then send it to their friends so the ability to take video, mash it up, edit it, etc and share it couldn’t be far off.

     

    - HOVR – http://www.hovr.com

    These guys are using social-networking business models to create a better experience for accessing mobile games – namely that they’re free.

     

    - Phone Braver (Keitai Sousakan) 7: http://k-tai7.jp/index2.html

    I nearly exploded when I first found out about this – only to find out it wasn’t QUITE as real as I’d initially imagined.  I thought it was a mobile, meets action figure/robot, meets cross-platform content.  From what I could understand this was a mobile that was marketed as a Transformer-like character that had a TV show.  Turns out it was just a toy and not a real mobile, but still a great idea (like so many – if they were real).

    The toy:

    Clip of the programme:

     

    And another with very surreal adult themes/political quotes and a talking cardboard dog – provided purely because it was so wierd:

     

    - UFOTown – http://www.ufotown.com/

    I wasn’t able to figure out exactly what this was but its designed to be a portal that allows celebrities and fans a means of texting each via a mobile/web portal.  Neat way of using mobile messaging to create hype around talent, if I understand it correctly.

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    News Film Online launched

    October 4, 2008 · Leave a Comment

    Yesterday I attended the launch of News Film Online – a site that makes huge amounts of the ITN/Reuters archive available for educational purposes.

    From what I’ve seen the site is great – giving learners and educators a variety of ways of accessing and using the materials.  Its a shame, of course, that you have to be part of an educational institution to use it, but this still feels like a great step forward for making previously archived content available online.

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    BBC iPlayer on Nokia N96

    October 10, 2008 · 3 Comments

    The team I work with has just launched the BBC’s on-demand player on Nokia’s new phone – the N96 – and I have to say I think its super cool.  I was really excited when I saw this outdoor marketing for it last night while I was cycling home.  When you work with lots of digital content and services, its nice to see something physical, in the real world recognising what you do.

    The BBC iPlayer has been available on the iPhone for a while now but this is the “next step” (as my boss says) for what we’re doing in this space.  Stay tuned.

    BBC iPlayer on N96

    BBC iPlayer on N96

    BBC iPlayer on N96

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    BeeB Camp (aka BBC Camp)

    October 28, 2008 · 6 Comments

    The BBC camp?  Never.  This was BeeBCamp.

    Today I attended a really interesting event (‘unconference‘) with various other ‘digital types’ from around the BBC to discuss, well anything we wanted.  I attended a number of self-organising sessions, and here’s some of my notes and thoughts:

    Session 1: The BBC’s first MMOG (massively multiplayer online game)

    This session was run by Dave Anderson from BBC Worldwide (the commercial arm of the BBC) and he talked about a MMOG called Tronji that they’ve co-developed with BBC Children’s.  It was very interesting to learn about how this has been developed as its getting close to going into beta about how they’re hoping to build critical mass.

    The big challenge for Dave seemd to be reconciling how his part of the BBC could find a business model and tech to support it that would allow them to commercialise the world they’ve built for non-UK users while making sure that license fee payers get a great free experience.  He’s not the only one thinking about this.  It’s come up in a number of projects I’ve worked on over the years and is always tricky and is a particularly live issue on one of the projects I’m working on now.

    IP detection seems to work to an extent for us – but it’s not perfect and is far less perfect on mobile than it is for fixed-line broadband.  Issues like Opera Mini routing all its users through Norway and Blackberry using strange international proxy servers means that determining which country a mobile user is in is far more complicated than it is for a fixed-line broadband user.  I guess by the very nature of mobiles being, er, mobile, they’re harder to track.  There’s also the issue of what happens when a user with a UK sim card and subscription roams out of the UK and the issues of when a non-UK user roams into the UK.  (Nevermind my friend who’s phone picked up Orange France while he was standing in Dover recently…)

    Session 2: What is the Common Platform?

    Steve Bowbrick (who it turns out I worked with on a project called TotalTele.com way back in 1997 and haven’t seen since) is the BBC’s new ‘Blogger in Residence’ – but he’s not just blogging.  He’s advocating something he calls (somewhat clunkily in my humble opinion) the Common Platform.  He described himself as being a ‘critical friend’ – one who can be friends with everyone around but who won’t go native while he’s here – I liked this way of describing what he’s doing.

    So what is it?

    It seems to be a vision he’s creating for what the BBC could be and how it could provide value after the ‘broadcast era’ that’s centred around ‘openness.’  He said it should involve 5 things: Creation, Enterprise, Learning, Participation and Communication.  I can’t argue the BBC shouldn’t do those things but, I want to know more about what he’s got in mind – I’m sure alot of other people in the room have had those thoughts.

    When pushed on the details of how exactly he imagined his vision manifesting itself, Steve elaborated that he thought it was like an ‘added layer’ on top of what’s already there on the Internet.  Interesting, but some would argue the Internet already exists and no one needs the BBC trying to control it and that as an organic network it will improve itself to meet the needs of its users.  I pressed him about whether he thinks the layer is something that the BBC should build or if its something that we can encourage the growth of by building our stuff in certain ways and he didn’t seem convinced either way.  Personally, I think there’s a greater case for building public value (did I just use that phrase?!) by building things well and setting examples that will build up better semantic relationships rather than trying to create some monster application that will try to ‘control’ a medium that clearly isn’t controllable.  Granted, the control Steve is talking about is enhancements that make it all better but I can’t help but be wary.

    Session 3: How NOT to run an Alternate Reality Game

    This session was really interesting – I didn’t even know the BBC had attempted an ARG before today – but it also annoyed me.  The speakers told us about how they had run an ARG around the programme Torchwood and about the lessons they learned.  They were (not direct quotes):

    • Don’t make any assumptions about your reality or the alternate one you’re creating – check everything;
    • Don’t underestimate how much work it will take;
    • Be prepared for there to be a change in the real world (say current events) that require you to change your alternate reality.

    All very sensible from what I could see – and great to get these tips ‘from the horses mouth.’

    That said, the speaker didn’t feel the work had been worth the effort (despite others in the conversation being fairly impressed with the stats!) and seemed to be advocating that the BBC not try an ARG again.  (He did suggest that we might do less elaborate “brand extensions” so wasn’t completely negative on the idea.)

    Now, from my perspective, not getting something QUITE right doesn’t mean never do it again.  It certainly didn’t sound like a failure and I’d rather see us try to do better next time.

    The game, as it was described to me, ran exactly alongside episodes – so was in some ways still essentially linear and only had the length of the series to attract an audience from TV.  I’d like to see one where the story is less linear and that can last over a longer period of time to catch on virally.  The game also sounded very PC-based (though there were clearly links into the real world) and I’d like to experiment more with what we can do with mobile and out-of-home content to see if we can create ARGs that manifest in the real world away from the PC.  I think there’s a connection to be made with geocaching here too… somehow.

    I’d love to know about any great examples of mobile ARGs that people have seen!

    Session 4: Does the BBC need a games strategy?

    Really interesting conversation here.  The general consensus here was that yes, we do need one.  The audience are crying out for them and will abandon us if we don’t engage with gaming.  But, more interestingly, we discussed the fact that even amongst the people around the table, everyone was talking about something different when they talked about a ‘game’.  Console games, mobile games, virtual world games, ARGs, playground games, board games, web-based games, puzzles, the list goes on.  It wasn’t until the end of the conversation when I mentioned Celebdaq that anyone really discussed the fact that this is probably the most successful game the BBC has done to date.

    I think a great outcome of this would be for someone to put the type of games into some sort of simple framework and then say what our business strategy for each type is.  One serious fly in the ointment was the that the BBC is in a tricky space from a regulatory perspective when it comes to games but, interestingly, the ways of working in this space that we talked about almost all included collaboration with the games (or other) industries, which I think show how we could create beneficial partnerships across the range of games and I think that if this was mapped against the framework for the types of games we could produce it could be a powerful way forward in a space that’s traditionally been very difficult.

    There’s probably already a bright spark someplace in the BBC that’s already done this so if you’re out there, please, come out, come out wherever you are…

    Which reminds me – if nothing else – today was a great day for meeting and connecting with alot of smart folk from around the business I work in.  The type of day that makes me really happy to work for the Beeb.

    Session 4: My session! – Should We Bother With Bluetooth?

    I lead a conversation with a few other people about whether or not we should try to use Bluetooth as a distribution mechanism.  The conversation basically centred around the fact that Bluetooth is widely used by teens and a free technology which makes it even more attractive to them.  In fact, one report I read said that UK teens and young people use Bluetooth more than their peers in any other country.  All that said, when we’ve tried to do projects using Bluecasting, the results have been underwhelming.

    Bluecasting and users Bluetoothing content to each other are clearly two different ways of communicating and what I took away from the session is that we should move our Bluetooth efforts towards trying to fit with the natural behaviour that teens have – sending stuff between themselves – rather than trying to be a, errrr, broadcaster pushing content over-the-air to them in a linear fashion (Bluecasting).  We talked about trying to create a non-linear narrative that was distributed this way and how you might be able to use it in conjunction with a ‘hidden camera’ or game show…  If anyone has any ideas, please shout!

    A few thoughts on how the day was shaped

    It was great that people took the time out to organise the day and, as I said above, it was a really good one that made me happy to be working at the BBC.  But I thought I’d share a few thoughts on the format since creative facilitation is one of my interests.

    The day was billed as an ‘unconference’ that was self organising.  The ‘un organisers’ put a grid of times and tables on the board and asked people to talk about something or pose a question for people to join them to talk about.  It reminded me of the ‘Open Space’ methodology which I’ve seen used other places with slightly different executions.

    Open Space aims to be light touch and when you have a bunch of like-minded and engaged people in a room works well but, there’s a few things that still could have gone better:

    Ground rules.  You gotta have em.  I know that no one likes them and thinks they know them, but there were a few times today when I thought it would have been good to remind people that in this type of setting ‘no idea is a bad idea’, etc.  We were told ‘No Powerpoint’ upfront – which was a godsend.  I also felt like it would have been helpful to have a few neutral facilitators around to help slow conversations build up momentum – or even just some pointers about unconference techniques that work well, for people who felt ’stuck’ during their conversations.

    Also, moving on from these types of events is always hard.  We talked about this a little bit at the end, but a mechanism to help people try to take something concrete away might have strengthened it.  In any training on how to run these types of things, one of the thing you learn is that you should ‘record everything’ and I really agree with that.  Lots of people were making notes today – and I’m sure I’m not the only one blogging by any stretch of the imagination – but I still feel like some great stuff might get lost – purely because there was just SO much good stuff!

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    Mobile Design UK meetings

    October 31, 2008 · Leave a Comment

    Looks like a good proposal for meetings of people working in designing for mobile and a potentially good blog too.  Good luck to Bryan.

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    NESTA: ARGs: Entertainment 2.0

    November 4, 2008 · 1 Comment

    Last night I attended a sesion at NESTA about Alternate Reality Games (ARGs).  The session was primarily a talk by Six To Start an agency that produces these types of games.

    The speakers took us through a number of case studies where they’d done interactive storytelling in different ways – all of which were interesting – but some of which have been done before.  I particularly liked The 21 Steps on We Tell Stories, a story which was written to be told using Google Maps.

    Dan Hon, CEO of Six to Start, made some really insightful comments into what ARGs are and why they’re valuable/interesting.  He explained simply that the platform for ARGs is ‘the whole world.’  Great.  But unfortunately the examples they showed (and many of the other things I’ve seen touted as ARGs) dont’ really do this.  The examples all showed work that was primarily PC based or based around activity that occured mainly in the home.

    I was hoping to see examples of work that really too the user into ‘the whole world’ and moved them away from their PC to do things in physical environments, potentially interacting with each other.  I think there’s great potential for mobiles to be a part of helping audiences/players do this and am hoping to get to work on some projects that do this in the coming year.

    Another really good point that was made during the night was that too many companies were trying to do ‘live’ ARGs where you had to join at the start and play all the way through, making it impossible (or nearly impossible) for players to fall into the game and play if they aren’t aware of it from the start which makes it impossible to maximise audiences.  I think this might be a trap that the BBC’s game around Torchwood fell into (as I talked about in my post on Beeb Camp’s ‘How Not To run an ARG’ session).

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    Shoot the Summer

    November 4, 2008 · 1 Comment

    Last night I (also) attended a screening of Shoot the Summer (or http://www.bbc.co.uk/mobile/shootthesummer on your mobile) - a film made by some of my colleagues (Hugh Garry and Jo Bellingham) in BBC Audio & Music.

    What a blast it was – and a great example of how mobiles can be used to capture stories from users that we’d never get to see or cover otherwise.  The basic premise was that Hugh and Jo provided loads of punters, radio talent and bands at summer festivals with mobiles to film whatever they wanted and then pieced it together to document last summer’s festival scene.

    Afterwards I was asked if I thought my colleagues in BBC Vision (the telly-and-video-making bit) or BBC Journalism (the news, sport, weather bit) should be doing this.  And, while of course they could, I left Shoot the Summer feeling like this was the perfect thing to be coming out of one of our radio-based areas.  The texture of it just felt like radio to me.  Audiences voices mixed with radio talent and bands, first hand experiences and – of course – music.  Sure it didn’t have all the polish that a TV production on summer festivals would have had – but it had something more intimate than what you’d capture otherwise.  Having been to ALOT of the festivals in my day, I definitely felt like it capture the feel of festival going far better than the professionally-produced Glastonbury: the Movie did.

    Watching it also backed up another hunch I’ve always had – that while musicians are great on stage, they’re not nearly as interesting as crowd members when you meet them.  The only parts of the film that left me fidgiting and not laughing or enjoying myself were the ones where the bands were on as opposed to the punters.

    I really hope I see more of this type of work coming out of the BBC in the future.

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    Election Day Creative Commons Awesomeness

    November 4, 2008 · 1 Comment

    Now THIS is what I’m talkin’ ’bout – I just found out that a photo I took a few years ago and put onto Flickr under a Creative Commons license (so that anyone else can use it as long as they attribute appropriately, etc) has been used in a GREAT Election Day video.

    Full details here.

    It’s the beauty of Creative Commons – someone, doing something creative and for good with work they never could have had access to under traditional copyright rules.

    I’m not saying that I’m opposed to Copyright, just that this great creativity that doesn’t damage my intellectual property is something great that Creative Commons enables.

    Now GET OUT AND VOTE (if you’re American that is)!

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    Meeting Karen Groenink from Google Mobile

    November 18, 2008 · 2 Comments

    A few weeks ago I had the pleasure of meeting Karen Groenink a user experience designer from Google Mobile where I hosted her presenting and answering questions for us at the BBC.  Thanks to BBC Training and Development for organising it!

    Karen has worked on a number of different products in the Google family as a mobile expert and it was great to hear the way she’s tackling problems that my team are facing as well.  Some of her presentation was even spookily like one I give on mobile (coincidence, not stealing) – for example we both have slides proclaiming “Mobile is Different!”

    The best thing I took away from her presentation was a catch phrase I’m going to keep in the back of my head as much as possible:

    “Digital products are rude.”

    Easy, simple and true.  How many times have you had a warning message that won’t stop popping up that you don’t understand?  That’s a rude error message – not incorrect, but actually so annoying its rude.

    She also talked alot about general principals for user-centred design warning about both trying to “design a car for everyone” as well as “designing for edge cases” – both of which can bring about the death of a piece of work.

    Excitingly, she alluded to the fact that Google are looking at doing something with voice-activated serach – which could be really cool if it works.  I’m somewhat skeptical of voice-activated services because I’ve used them before with limited success. Voice dialling never got it quite right (and is a bit wierd socially when you have to say “Call Mom” out loud on a bus) and Spinvox, while generally good, transcribes my name as “Satan” instead of “Jason” which resulted in my old boss getting messages like “Hi, It’s Satan.  Are you coming to this meeting?”  All that said, mobiles started out as phones and few services take advantage of that, so its interesting to see that a bright spark I work with dug up this announcement of an iPhone app that does voice search today.  It looks its the beginning of what Karen talked about: http://googlemobile.blogspot.com/2008/11/google-mobile-app-for-iphone-now-with.html .

    If you get to try it, I’d love to know what you think.  I used to work on the BBC’s search products and know that accuracy is everything and I’m curious to see whether or not the voice recognition can be accurate enough to make sure you get the search results you want.

    Update 20 Nov: Voice recognition doesn’t seem to work if you’ve got a UK accent – http://www.telegraph.co.uk/scienceandtechnology/technology/apple/3479305/Google-iPhone-voice-recognition-tool-baffled-by-British-accents.html

    This has me thinking (again) about the potential of SMS-based searching.  As I mentioned in a previous post, this has been successful for Minfo in China and I think its another opportunity to take advantage of a behaviour that users are doing on mobile and find easy already.

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    Bongo – Creepy Service or Just Creepy Marketing?

    November 24, 2008 · 2 Comments

    “Freaky” and “creepy” are two words being used to describe Bongo – a new SMS-based information service that’s been launched in the UK and being heavily promoted at the moment.  I have to say I had the same initial thoughts when I heard it being advertised on the radio with a proposition along the lines of “Text us the name and town of anyone in the UK to find out what Bongo knows about them.”

    Of course, I couldn’t help trying it (surrendering £1.50 in the process) and this is what I got back:

    Bongo knows a Jason DaPonte who works 4 the bbc in london & he organised a fund raisin (sic) for his triathlon earlier in the summer for a charity close to his heart

    All true.  And nothing salacious.  Not that I’d have expected that, of course.

    Fortunately, this is all information which is publicly on the internet about me and nothing “creepy” or “freaky” came back.  But what if it had?

    At first I was nervous but after some reflection I realised this is really just a VERY expensive way of doing a search on Google mobile and putting an editorialised twist on the results.  It’s really not that different to what Textperts or AQA are doing (pulling intelligence out of search, sometimes using humans) – it just has a slightly stranger marketing campaign attached to it.  Not surprising when you discover that in Australia, where I think they launched, they actually promote themselves as the “The Bongo Virus“…

    Strange as this all sounds, I think its another pointer towards a trend whereby mobile search via SMS will be big.  Being simple, human and to the point is what all of these services are about and that’s not something you can get when scrolling through pages of search results, hoping to get to some mobile-enabled content.

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    BBC Mobile – #1 in the UK (again)

    November 24, 2008 · Leave a Comment

    Good news circulated amongst my team this morning – our mobile site has been ranked #1 in the UK (again) and the market for what we do is growing tremendously.  Sure Google are close on our tail, but I’m hoping we can keep our competitive edge with some of the plans we’ve got up our sleeve.

    This new marketing trail for our News service has just launched, hopefully raising awareness and usage of our service.  I think it’s great and am hoping it will be successful.

    I think the growth in usage is the most exciting part of this morning’s news though.  Christmas is coming and with new devices sure to be under alot of Christmas trees, I don’t think this is the last time that we’ll see this type of growth.  iPhones, G1s, Blackberry Storms, etc are out there and are finally devices that are ready to take mobile web browsing mainstream.

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    Thoughts on MobiThinking’s ‘Best of the Mobile Web’

    December 5, 2008 · 3 Comments

    It was great to get some more recognition for what the team I work in is doing here:

    http://mobithinking.com/white-papers/best-and-worst-of-the-mobile-web

    Of course, we normally promote our services as bbc.co.uk/mobile - but, MobiThinking are advocates of the .mobi domain, so not really surprising they called us bbc.mobi.  Anyway, praise is always welcome.

    Here’s some more information about it (and an interview with the boss!).

    Other than being appreciative for the praise they’ve given the site I work on, this report is interesting because because it names great examples and poor examples on the mobile web. So, I decided to take a look at what they thought was some of the best of the rest to see what I thought and look for some inspiration.  I haven’t gone through all of them here – there are alot – but these were some that I really admired and that gave me something to think about.

    ‘Make Sure It Actually Works’: Winner: ESPN: http://www.espn.mobi

    Sport is one of the most popular things the BBC does on mobile and I think we’re lucky we’re not in direct competition with ESPN’s site on this front.  The site is incredibly user friendly AND its content is increidbly deep – not an easy balance to get right on mobile.  There’s an incredible amount of linking throuhout the content, which makes player profiles, stats of all sorts, etc easy to access.

    ‘Solve a Real Problem’: Winners: http://www.nwa.mobi and http://google.mobi (maps)

    Simplicity, and doing something useful is key on the mobile web  – users tend to be incredibly task oriented and don’t want much interuption and both of these do this.  NWA’s site (for an american airline – not the band NWA!) is deceptively simple and straightforward looking considering how much fucntionality it provides.

    ‘Maintain Laser Focus’: Winner: http://www.fidelity.mobi and http://www.obamamobile.mobi

    When I first saw this category name, I thought I’d missed the boat on the memo about how to turn your mobile into a laser gun.  While the little boy inside me was disappointed, I was happy to see that it was talking about highly targetted services with one mission at their heart.

    I talk to alot of web producers who are used to working to create deep, rich experiences on the web, with an unlimited canvas to work on, where users have the luxury of time and space and the comfort of their home or office to explore sites.  The opposite is true on mobile – when you’re standing in the rain (hey, this IS London) trying to find that one tiny piece of information you need, the last thing you want to do is explore or browse one page more than you need to.  Fidelity clearly provides this for its busy banker target audience.  ‘Do one thing and do it well.  Don’t try to do everything you can do on the ‘full-fat’ web.’ is something I tell people frequently.

    Content is King… but in small bites : Winner: http://mobile.nytimes.com

    I’ve always loved The New York Times and just about everything about it and their mobile site is no exception.  Simple and elegant, its got some great features others should envy.  Pagination that works really well for mobile users, send to another mobile feature (US only, sadly),  resized graphics and photos (which most sites strip out), and some podcasts that really serve mobile user needs.  Some of their navigation is clunky, but the site is so slick it hardly matters.

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    Last.fm is Rude – and so is their Customer Service

    December 10, 2008 · 2 Comments

    This morning I got really, really annoyed with Last.fm.

    I know its not their fault but, I really really wanted to listen to a particular song over and over while I had my coffee (as I’m occassionally known to do – this morning it was Human by The Killers).  Obsessive yes, but darn it, it’s a catchy tune.  I don’t actually own the song so just thought I’d listen on Last.fm.

    Annoyingly, after listening 3 times, Last.fm told me I couldn’t listen anymore because I’d reached my limit!  Now, if Last.fm was a free service, I might understand this but, I’m one of their paying customers.  I’ve been subscribing for years to get access to all of their functionality – I thought.

    Now, I know the real reason underlying this is music rights agreements – record labels just hate the idea of us listening to their music without buying a CD – but, common, I’ve already PAID for a subscription to this site (and have done for years).  Why can’t I just use all the features?  So I emailed them hoping to get an answer and provide them with ‘valueable user feedback.’

    I can see no reason why I can’t listen to a streamed song over and over – even in the restrictive world of music rights.  I can watch the video over and over (via legit and illegit copies) on YouTube and other services, so I suspect this is mainly Last.fm reserving the right to commercialise on this at some point and not completely rights related.

    All I can say is that Karen Groenink’s point that ’Digital Products are Rude‘ applies here as much to the product as to Last.fm’s customer service.  Their response to me didn’t appolgise for my unhappiness or potential misunderstanding but gave me a snippy, legalistic response.  When I replied saying I was annoyed becuase it just appeared that they changed the terms of what their subscription was AFTER I’d subscribed, they just suggested I cancel.  Nice customer service.

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    An ‘interesting’ use of 3G video – Video Hookers

    December 12, 2008 · Leave a Comment

    One of the dirty secrets of the new media industry is that a lot of major technical advances that have been made (especially with regard to digital video distribution and billing) have been developed largely to fuel the online adult content market.

    Now, I’m not naive enough to not know there was plenty of porn for mobiles out there. But, I have to say I was pretty darn surprised the other night to see this new service – PlayDate – advertised above a urinal (sorry ladies – they really do put ads at eye level above urinals):

    Video escorts

    Video escorts

    It’s not just video porn for mobiles, it’s actually a way you can preview an escort before you meet her.  Could this really be legal?

    I can’t say I approve (though I have to send kudos to whoever did the copywriting on the poster) – but it does lead me to think whatever will these wacky kids thing up next?

    I guess, as they say in Avenue Q, it’s true, “the internet is for porn.”

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    BBC Mobile wins in 2008 .Net magazine awards

    December 12, 2008 · 1 Comment

    BBC Mobile (which I’m the managing editor of) has been lucky to get alot of recognition over the last few weeks. Sure, I’m bragging – the stuff we do is great – and its great to see everyone who I work with getting some recognition for the work we all do everyday.

    .net award

    .net award - click to enlarge

    We won the Mobile Site of the Year award where the judges said: “BBC Mobile is an attempt to squeeze Britain’s biggest website onto some of the smallest screens around. The incredible thing about it is: it works’. “  Here’s a screen grab since the awards themselves aren’t posted on the website.

    However, in some ways it was more interesting to me to see another award the BBC won in these awards.

    The BBC iPlayer also won the Web Application of the Year Award. More great news for the Beeb, of course. I worked on the very first BBC iPlayer team many years ago and seeing it live and winning awards has been great.

    The really interesting this about this award though is that the photo in the foreground is of BBC iPlayer on mobile. Awesome stuff and I think this just shows how in the last year the boundaries between web content on mobile and web conent made for desktop PCs is blurring. I think it sets us up for a really exciting year where the wealth of content and services available on mobiles will increase dramatically, as will usage. I also think it could be one of the drivers for making mobile AV go mainstream – and I certainly hope so.

    .net award - click to enlarge

    .net award - click to enlarge

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    Proper Messy and Steven Fry: Cool stuff the BBC is doing with mobile messaging

    January 26, 2009 · Leave a Comment

    Happy New Year, gentle readers.

    I wanted to write a quick post to flag up something very cool that another part of the BBC has just launched using mobile messaging (SMS).  Right up front, I should say I had nothing to do with this so can’t take credit for it.

    Mobile Phone Drama

    Mobile Phone Drama

    Proper Messy is a mobile-phone based drama for teenagers, proudced by BBC Switch.  Along with video content, the service lets users get messages from the character of their choice and lets them interact with the plot.  I won’t say too much more since the story is live right now but look out for some cool stuff here. 

    With SMS being such a pervasive and natural medium for teenagers, it seems like this could be a big hit.   The messages I’ve seen thus far have me hooked – I’m dying to know who was involved with the fire…

     

    In more news of things I can’t take credit for, Stephen Fry (a famous BBC presenter) has been Twittering away on his journey leading up to his next series, Last Chance to See.  Which is about his quest to see endangered sepcies for, perhaps, the last time before they become extinct (or not).  Last week he  linked one of his Tweets to the official BBC Mobile site for Last Chance to See and sent a load of traffic our way (thanks, Stephen!).  Here, he talks about why he enjoys Twittering so much.  He’s got 50,000 followers already – Lily Allen, eat your heart out (she’s only got 648 followers).

    And speaking of BBC talent on Twitter, here’s links to Steven’s page as well as the one from BBC bad-boy, Jonathan Ross.

    That said, Twitter isn’t all fun and games – the BBC used it for its news coverage on US Election night by having members of the BBC bureau in Washington, DC using it.  We also used it during the Mumbai attacks – here’s two links to posts about it from editors here, including one about where it might not have gone so well.

    Twitter and a classic picture by Rory Cellan-Jones

    Mumbai, Twitter and Live Updates by Steve Herrmann

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    Bandstocks: Cool site, cool business and a free Patrick Wolf gig

    January 27, 2009 · 2 Comments

    A few weeks ago, I discovered Bandstocks via an article about Patrick Wolf releasing his new album, Battle, by using the site.  The basic premise is this: you invest £10 (per share) in a specific artist’s forthcoming album and when it comes out you get a high quality download of the album and share 30% of the receipts shared amongst all of the other investors.  Bottom line – no ‘record company’ to speak of and a much better deal for fans and artists.  I’d have bought the album anyway so figured that for £10 I’d happily pay in advance for the chance to turn a tiny profit if the album does well.bandstocks_web

    Betting or investing?  They’re kinda the same, really, so this was mainly fun for me.  (And it’s FSA regulated so couldn’t be a total scam.)

    THEN… yesterday, I got an email inviting me to a private gig that that Patrick would be playing for his investors next week.  How cool is that?  I’m really excited and definitely feel like I’ve had more than my tenners worth already and I’m very excited about this.  If Bandstocks can forge closer relationships between artists and audiences, it’s going to be a great thing.

    Here’s Patrick talking about Bandstocks on YouTube:

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    And dumbest mobile service of the year goes too… TFL!

    February 2, 2009 · 1 Comment

    Shame it doesn't work underground

    Shame it doesn't work underground

    In the E for Effort department, I have to say that this service – which I’m sure means well – should get some sort of stupidity alert. Instead of bringing fast relief this poster is only likely to cause already stressed commuters to go into a fit of rage when they see the poster underground and realise they’re trapped and can’t use it. Sure some underground systems have mobile internet/wifi connectivity but London’s ancient and creaking system sure doesn’t.

    Unsurprisingly, it looks like TFL have been planning to install mobile connectivity since 2005 – 4 years later, there’s no sign though.  Slow and crappy as ever.

    I wonder what would have happened if people used it this morning when nearly the whole system was shut for snow…

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    Design Mind: Mobile industry and creative destruction

    February 2, 2009 · Leave a Comment

    This is an interesting article I just read about the mobile industry written by Design Mind, the in-house magazine at Frog Design – one of the few that backs up and isn’t looking at what’s the next Series 60 handset or guessing at what Palm or iPhone have planned – but actually looking at some of the historical and traditional forces that are facing the industry.

    creative destructionUltimately, it takes a dim view of convergence happening via smartphones – I’m not quite sure I buy it, but its an interesting theory, and certainly possible.  We don’t think about it much but there could be another path to instant communication and access to all the information you need that’s not a PC or a mobile or a hybrid one.  Sure, they’ll both come close – but, the article says, they may never provide the whole solution.  I also liked the importance the article attached to the ‘feeling’ that designed products provide – I think this is far too often overlooked.

    Another point that excited me was that this is the first time I’ve read about Nvidia announcing that Tegra would soon be available and able to make video game-quality graphics available on mobiles.  This is going to allow a huge shift in mobile content and services and bring some great stuff to the small screen.

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    Patrick Wolf private gig for Bandstocks investors

    February 4, 2009 · 1 Comment

    Last week, I wrote about how excited I was that I’d been invited to a see a private gig by Patrick Wolf after investing some money in his forthcoming album Battle on Bandstocks.

    Little did I know what a treat I was in for.  The gig was last night and held at the 1901 Club in Waterloo, London and was like being in someone’s living room/lounge listening to Patrick give a recital for a tiny crowd.

    I won’t gush here about how good the gig was (amaaaaazzzzzzzing) but wanted to post to share some of the videos and pictures I took and because it made me think more about what a good idea Bandstocks is.  No, I’m not being paid by their PR company! 

    One of the things that came across last night was that Patrick really likes talking to and creating music for his fans.  The whole time he was incredibly gratious and humble and genuinely thanking his investors for their support.  Not something you normally get in such a heartfelt way when you go to a gig.

    Direct relationships between artists and fans can only be a good thing and hopefully the way forward.  Cameras were welcomed and so alot of people were snapping/recording away – just another sign that Patrick is exploring a new relationship between fans and music where he (or they) own it and not a big major record label (which generally prevents either the artist or fan from fully enjoying it so that the company can profit) – and knows that letting fans do this is good free publicity and not stealing.

    Anyway, the lighting in the venue was very dim so please forgive the quality of the photos and videos, but here goes.  I hope you enjoy it half as much as I did as it really was a special night.

    “Paris” is my favourite of his songs… glad he played it even if I messed up the camera:

    Photos on Flickr here: http://www.flickr.com/photos/j-sin

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    Heathrow Express using mobile ticketing

    February 9, 2009 · Leave a Comment

    Very nifty use of mobile here. The Heathrow Express is using semacodes (or are the QR codes?) to let users get their ‘tickets’ on their mobiles.

    It’s great for travellers who won’t lose their phones but might just lose another piece of paper while they’re travelling and its good for the environment and good for their bottom line (I suspect) since it uses less paper. Easy and simple.

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    Mobile predictions for 2009 from Fjord

    February 11, 2009 · 1 Comment

    Christian Lindholm and his team at Fjord (whom the BBC have worked with on a number of occasions) has released a set of predictions for the mobile world in 2009 – and if they’re right, it sure looks like an exciting year ahead. In fact, taking an optimistic view of the trends, you might even say this could be THE year where mobile really comes centre stage. In the spirit of these being ‘Fjord Thoughts’ I wanted to share some of my own thoughts, which I’ve gathered under the headlines from the report. Make sure you read the full report and not just my comments – it’s really good stuff!
     

    App Stores are digital Innovation Bazaars

    The app stores are clearly going to be a crucial access point between consumers and content/services for their devices – there’s no doubting that. However, what I thought was really interesting here was the prediction that “The long tail of the App Store will allow the iPhone to attract great content and emerge as a true mobile gaming platform that puts pressure on the Nintendo DS and Sony PSP.”

    Sure, you’ve been able to download and play games on a range of devices before and sure, many portable games consoles can connect to the internet, but I think this blurring will be particularly interesting. First, interesting to see which devices become prefered/dominant with which types of users but, moreso, from my perspective because its potentially where content and gaming can come much closer. Anyone fancy an alternate reality game that gives you clues in news stories based on where you are and the proximity of other players?

    The Cloud puts digital life at your fingertips

    “The PC is displaced as the hub and takes its place as a powerful but non-mobile client.” When I first read this, all I could think was, “Wow!” and then “But REALLY?” Much as I’d love to believe this and it would be great with relation to what I do for a living, it seemed a little implausible – reading on into the report, this is refined a bit to talk about teens and people in developing countries, and I think this is more likely. We see this happening for a small wedge of UK users – a growing minority – but I don’t see a full reversal of hub/client devices this year for mainstream audiences. Watching the behaviour of those audiences who DO make this switch will be interesting though. My youngest brother and a teenager I work with already can’t see the point of having a laptop (nevermind a desktop) when they can have a Blackberry.

    I think the other interesting thing about how ‘the cloud’ will affect our experiences that will emerge will be around how entertainment and media cross between equally connected clients. With over-the-air downloads from the iTunes store, does the music ‘live’ on your PC or your iPhone? And will this be the year that delivers on the dream of being able to ‘take’ a programme you were watching on TV away on your phone when you leave the house?

    TV finally goes mobile

    I can’t write about this report without being grateful for the praise that Fjord has given the BBC in this section naming us as one of the players who will help drive this trend. Nice. We’re already seeing “mobile couch potato” behaviour growing – peak time for the use of BBC iPlayer on mobile is between 8.00pm and midnight – times when people are relaxing at home (possibly in bed) and using their reliable, fast wifi connections. This is different to what’s seen on the desktop version of BBC iPlayer and later than peak time for traditional TV viewing so very interesting to keep an eye on.

    I recently saw another presentation (by another company) looking at mobile in 2009 that predicted that Mobile TV was dead. At first these seemed contradictory – but actually, they were in agreement. What the other presentation meant was that TV on operator portals was dead; and that its time for other TV/video services to emerge – perhaps like BBC iPlayer on mobile and the others that Fjord are suggesting. Wouldn’t it be cool if we stopped watching video on our mobile screens this year and that its when “video goggles” (aka virtual retinal display) takes off?

    Location becomes the new service bedrock Sure, I buy this. BUT… the editor in me would modify this prediction slightly. I think there’s going to be a proliferation of applications that use location – but I’m not convinced they’ll all be very useful or as easy to develop as some people think. I talk to a lot of people who make the assumption that if something’s near you, it’s automatically relevant – this isn’t always the case, and even if it is, it might not be what you want.

    If I’m searching on my geo-aware device for information about an upcoming business trip or holiday, I definitely DON’T want information about what’s currently nearest to me. I’d probably like to know what hotels people who LIVE near me stayed in when they went to my destination – but I suspect working out these types of subtleties and the user experiences that make them excellent will be a little bit of a way off and that we might see a lot of gimmicks in the meantime (excluding maps, of course). And worse, the top 10 headlines near me, might actually do me a dis-service if it turns out that the raging fire a few towns over is the 11th story, meaning I never get to find out that my home is in danger.

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    Mobile Usabilty – a view from Jakob Nielsen

    February 17, 2009 · Leave a Comment

    Jakob Nielsen has just released a new take on mobile usability based on testing he’s conducted and the results are interesting.

    The good news, for me, is that what he recommends is very much in line with what we do on the BBC Mobile site – publish different versions appropriate for different devices.  It’s not great, of course, that he feels mobile usability isn’t moving fast enough – but it’s always good to have a challenge, right?

    I think the most interesting point he makes is his final one:

    “…not all sites need mobile versions.”

    This is a point I’ve made when talking to people who create desktop (or ‘full fat’ as I like to call them) sites.  Trying to offer the full functionality and content of every site simply doesn’t work – even if you have an iPhone.  He sites that users only use their phones for a narrow range of activities and therefore these are the sites/activities for which mobile sites are most needed.  I’d love to know what activities he found people were using them for in the testing.  I’d hazard a guess they’re around: communication (social networking and web mail), news/sport/weather information and some basic transactional stuff.  If anyone knows, let me know.

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    BBC iPlayer on Mobile wins Global Mobile Award @ Mobile World Congress

    February 18, 2009 · Leave a Comment

    BBC iPlayer on mobile (which was produced by the BBC Mobile team, which I am part of) won a big award last night – Best Mobile Music or Video Service.  I won’t gloat but this is a big deal and really exciting.

    Check it out: http://www.globalmobileawards.com/winners.shtml#winner_cat1b

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    BeebCamp gave me a new idea for how the BBC could work

    February 19, 2009 · 12 Comments

    I went to BeebCamp today – an ‘unconference’ for people involved in all things digital at the BBC and (this time) some influential and interesting outsiders.

    Can you spot me? (Thanks to RainRabbit on Flickr for this)

    Can you spot me? (Thanks to RainRabbit on Flickr for this)

    Sadly, I had to leave early for personal reasons but I got to go to sessions on “The Games Challenge – Making Things Fun” and “Building the Datadesk at the LA Time” and “What Happens When (and if!) Mobiles and Desktop PCs Swap Roles” and one on “Piracy”.  They were all interesting but, in the one on Piracy, I had what feels like a big thought that I want to write about before I go into detail about what happened at the sessions.  So here goes… please let me know what you think…

    Pre-pay BBC

    Imagine this very simple concept: Each year you pay your license fee to the BBC in exchange for programming that you own and control the destiny of.  YOU decide what gets made because YOU decide which ideas, programmes, themes, seasons, etc you want to invest in.  This could be done via an online marketplace that let’s you manage the money in your account and that links you to what other people are doing with the money in their accounts.
    The thinking came out of a discussion on piracy where I pointed out that Bandstocks (which I’ve blogged about before) has partially found a way around piracy of music by effectively creating a ‘pre-pay’ model where listeners who really want new music pay for it to be made and then share in the profits (if any) should the music become successful.  Sure, people can pirate the music later, but the artist gets paid up front if the users really want to hear their album.  There’s no guess work by A&R men – you know the album will sell because listeners have already registered their demand with votes and with their own cold hard cash.
     
    People pay the license fee with their cold hard cash, too.  Hopefully because they care about commercial-free content public service content (and possibly because they can be prosecuted if they don’t) – but let’s focus on the first part.

    Every year households all over the UK ‘invest’ a fairly large sum of money into the BBC in exchange for a portfolio of content and services across TV, Radio, Web, Mobile, etc that should “inform, educate and entertain” them (probably more than they invest on average in cash in any other company – but I’d have to check this).  But, once they’ve paid it, they have no control over that portfolio.  In fact, they have less direct control than they do if they invested in shares in a corporation because they can’t sell their stocks later. 

    Once the funds come in, people like myself, spend loads of effort researching, planning and strategising about what that portfolio should be – we do nothing short of our best to try to “build public value” with the funds we get.  And yes, I honestly believe, most of us do try our best to do this – so this isn’t an attack on anyone inside – I work for the BBC, believe in the BBC and think it does a great job given the giant task it has on its hands.

    That said, not allowing our audiences to have at least a level of direct control over what programming gets made seems outdated in the digital age.

    I’m imagining a digital marketplace where editors, producers, directors, etc “float” ideas to the public and where anyone who’s paid their license fee can choose to allocate a portion of the funding they’ve pre-paid to us.  This could be at the level of specific programmes (after reading a brief posted by a commissioning exec), for an entire service (if say, they really love 6Music – like I do) or even an entire genre (if you just can’t get enough cookery programming).  Those who don’t have access to PCs or mobiles could acccess the system using paper postal surveys.

    Programming would have to reach a certain threshold to go into production and larger areas would need a certain amount of funding to continue.  Those areas that received enough funding to go into production and to operate, would do just that.  New areas could be considered by the public and invested in if they were deemed worthy enough.

    Would this water down the quality of our content?  It could.  And that would be a disaster; but I suggest that we would only allow ideas that clearly deliver public value and were true to the BBC purposes and values into the system in the first place to avoid this.  Yes, we still need commissioners and editors to perform this function – I’m just proposing a more direct and accountable connection with audience members.

    If we knew every programme had an eager audience before it was made, would we ever have another ‘flop’?  I’m not sure the idea is that good but think about this… if audiences loved (and I mean really loved some programming), I’d suggest we give them the opportunity to invest over and above their license fee if they want to.  I can imagine plenty of fans of particular programmes who would love to be able to pay a bit extra to get an extra episode of their favourite programmes – and just imagine the affinity this would build between the fans and the content.  Just imagine the hype fans would create around progamming/content they’d had a direct influence on financing.

    Don’t get me wrong here – I’m not suggesting this would allow audiences to decide whether to pay a license fee but rather that they have more control as to how the fee is used.  I also recognise that a large corporation has many overhead costs and operating costs that audiences would not have visibility of or ever choose to invest in so realise a ‘penny for penny’ approach wouldn’t work – but this could be overcome by a point system or something similar.  The ability to allow audiences to see how their money had been used and the direct impact they’ve had on the content would also strengthen the accountability and transparency of the BBC to them; effectively opening the company up to a much greater degree.

    Crazy talk?  Maybe.  But I’d love to know what you think.

    As for the other talks at BeebCamp…  Here were my highlights:

    The Games Challenge: Making Anything Fun

    This was hosted by staff from Six to Start and helped us work through the challenges and opportunities of making ‘anything’ fun.  We took on Funerals, the Middle East, Health and Safety regulations, commuting and taxes.  And, sure enough, were able to find a way of making each of them fun so, yes, you can make almost anything into a game.

    Building the Datadesk at the L.A. Times

    In this session Eric Ulken said: “Journalists gather loads of data, use what they need to write the story, then throw the rest away.  I tried to figure out what we could do with all of that extra data.”  The results were the datadesk at the L.A. Times and he showed us some cool examples of what he’s doing.

    What happens when (if?!) ‘mobiles’ and desktop PCs swap roles?

    This is a session I ran – based in a question that I honestly don’t know the answer to but am very curious about after having read it in Fjord’s predictions for mobile in 2009 (see my previous post on that).   We didn’t, of course, come to a conclusion – but the conversation raised some interesting points which I’ve tried to gather here.

    The conversation kicked off with people talking about he pros and cons of storage of assets in ‘the cloud’ and the desire for ownership of assets.  A great point was made that this was an “over 25 model” for looking at this in that anyone under the age of 25 wouldn’t even think about physically owning media (cheers to Alex Murray for that thought).

     Thinking along the lines of download vs. broadcast models for media then lead us into seeing a third dimension to this paradigm which is the ability to upload.  Uploading, the group seemed to agree, allows for a different level of creativity and participation which meant that information in ‘the cloud’ could only really meet its full potential to be socialised.  Someone summed this up really nicely (I thought) by saying, “It’s about what I can do on the device that I can also share.”

    Conversation then turned to the idea of portable devices being the centre of users digital lives because they’d contain a portable, central profile that would identify you to other non-portable devices.  A key point here, was that to reach the full potential of this promise interoperability will be needed and the group seemed to still feel like that was a way off.

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    Smartphones are like porn – I know ‘em when I see ‘em

    March 3, 2009 · 2 Comments

    I was recently lucky enough to be part of a conversation (off the back of people being at Mobile World Congress) where a number of mobile experts were talking about the growth that smartphones are driving for mobile services. Loads of stats have shown that the iPhone and other ’smartphones’ are driving consumption at incredible rates and they (and their app stores) seem to be driving innovation in the space. Great stuff.

    Thanks to Six Steps on Flickr

    Thanks to Six Steps on Flickr

    But wait… wasn’t the Windows Mobile phone that I was sold nearly years ago a “smartphone”? The term “smartphone” seems to have gone underground after what I think many would consider a pre-mature birth and now re-emerged for devices that truly are smart and really delivering on the promise that early devices didn’t.

    That said, what is a smartphone? In discussion with the experts I was talking to, we couldn’t come up with a perfect answer. Personally, I think you know one when you see it – a bit like the way that US Supreme Court Justice Potter Stewart once tried to explain “hard-core” pornography by saying, “I shall not today attempt further to define the kinds of material I understand to be embraced . . . [b]ut I know it when I see it.

    I also think its important to think about the use and purpose of a device before giving it a name. No offence to my lovely mother, but an iPhone in her hands would be anything but ’smart.’ I’m sure she’d agree that a phone with buttons would be much ’smarter’ for her.

    Even Wikipedia says there’s no standard definition which makes me think this is a subject worthy of further conversation – probably one there won’t be an answer to, but still worth talking about (though About.com does offer one).

    Below I’ve extracted some quotes from the conversation we were having and I’d love to know what you think – so please comment:

    “Phones capable of push email and browsing desktop websites.”

    “Phones capable of running 3rd party apps.” – according to Mobile Entertainment Forum

    “Maybe … a smart phone is:
    1. Capable of rendering xhtml
    2. Capable of video playback
    3. Capable of running 3rd party applications”

    “Nokia will simply tell you that a smartphone is a multi-media computer.”

    “A smartphone bridges the gap between the computer and phone; it is a converged device with superior capability. What this means in practice will vary over time.”

    “A data oriented device that also had all the voice functions of a mobile phone with an open (or semi-open) OS that has an SDK that allows for the development of native third-party apps. The voice functions are not accessable by third party apps.”

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    BBC Mobile launches beta customisable homepage

    March 12, 2009 · 2 Comments

    You may have already heard that BBC Mobile (the site I’m the managing editor of) launched a new beta homepage this week.

    There’s been some great press coverage of it (phew!) – and we’ve gone through a lot to make it easily customisable, giving users a wider range of content that they can tailor to their needs when they’re on the go and that’s more suited to their devices.

    Here’s what my colleagues blogged on the BBC Internet Blog about it:

    http://www.bbc.co.uk/blogs/bbcinternet/2009/03/introducing_the_new_mobile_hom.html

    Here’s some of the nice things that have been said about it (in addition to some great feedback from users):

    http://www.guardian.co.uk/media/pda/2009/mar/11/bbc-mobilephones

    http://www.mobile-ent.biz/news/32848/BBC-revamps-mobile-site
     
    http://www.t3.com/news/new-bbc-mobile-homepage-goes-live?=38346

    http://www.moconews.net/entry/419-mobile-content-bits-uks-bbc-relaunches-mobile-site-times-uk-debuts-loca/

    The customisation has (for good reason, I think) been the big story. But from my perspective, what’s there now is just the tip of the editorial iceberg.

    I think the content that we’re offering to let users customise with is a great base to grow from, but not the endgame. I’d like to see us offering a wider range of content and letting users do more with it.

    In case you’re wondering, on my phone, I’ve added: Newsbeat (from Radio 1), 6 Music and London Local news.

    So, if haven’t tried the new page, please do. And please, let me know what you think of the content selection? What do you like about it? What don’t you like? What’s missing? What would you love to be able to add/remove from it? Make me a wishlist and I’ll see what I can do…

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    Views of – and into – the future

    March 24, 2009 · 2 Comments

    1984I read George Orwell’s 1984 when I was way too young and have carried its message with me – possibly too closely – through my career in technology and media.  Working in the space, its far too easy to see how the tables could be turned, allowing for a society with pervasive surveillance and monitoring to arise.  I already live in a country that’s covered with CCTV and find it a little too Big Brother like (and i’m not talking about the TV series here, folks).

    In reading Halting State by Charles Stross, a similar – but less sinister and more dysfunctional – world view emerged. 

    Stross creates a world where technology has (largely) been developed with the best of intentions but sometimes its failures or misuses lead to disastrous consequences.  In his near future, the characters wear glasses that automatically anticipate what their wearer needs and projects it for them – very cool – at first I couldn’t wait to sign up to get a pair.

    But, what happens when these don’t function QUITE as you’d expect – at one point a policewoman wearing them has CopSpace (the all pervasive police information service that communicates with her glasses) crashes in the middle of a police manuever leaving her helpless.  Do we want to be THAT dependent on our techology?  The idea of CopSpace is sinister enough – but devices that make us dependent on it and that aren’t reliable make it seem truely scary, to me. And what of the character who’s fighting in a virtual world on his and ends up getting stabbed in the real world because he forgets the guy he’s fighting in the virtual world is standing only a few feet away in the real world? 

    Halting StateOne chapter is called “Systems Fail People Die” – and I think this illustrates perfectly what could go wrong in a world where we become overdependent on underperforming technology and systems. 

    The plot of Halting State revolves around a blur between the boundaries of reality, gaming and other media.  Pervasive gaming – via the video glassses – is prevelant and characters are faced with deciphering when messages they get from their ‘games’ might be from authorities in the real world and not just characters.  Initially, it sounds cool and entertaining – but as the characters find out that these systems could be using them as pawns in something far more sinister, it becomes creepier.

    Please don’t read this as me being anti-technology – I’m not.  Much of the technology that Stross describes could be wonderful and make our world a better place – but there’s a fine line between personal services and surveillance systems.  Thanks to Phillip for suggesting this good read.

    On the upside of this and back in the real world, I heard from Ken Brady (CEO of Genkii) today about the launch of Sparkle – the first live mobile touchpoint that allows users to communicate into virtual worlds while they’re on the go.  Seems great to me – allowing users a pervasive connection to their virtual lives (ok, it’s only Second Life for now but that’s still damn cool) can only strengthen their relationship with the content and services there.  From what I can see (still wishing for an iPhone here!) this is a great first step towards something I blogged about shortly after I met Ken in Korea last year.

    Check out this video of how it works and the coverage its had on TechCrunch:

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    MIPTV Keynotes: It’s all about mobile and TV will not die

    April 2, 2009 · 2 Comments

    I’m at MIPTV in Cannes and am incredibly impressed – almost shocked – at just how important many of the keynote speakers are saying mobile is.  It’s amazing and great to hear some of the real big shots in the media carrying on about the space I’m working in – and it feels a little like 10 years ago when the industry really started taking the web seriously.  So brace yourselves folks, I think this is yet another sign of alot of excitement to come.

    The other good news was that while all the speeches I saw predicted a tough time ahead for TV, they predicted a bright future.  Now, they would say that at a TV industry conference, wouldn’t they?  But, there was some serious data and thought behind the predictions and again, mobile played a big role in their thinking.

    Here’s what I took away from some of the keynotes:

    Sir Martin Sorrell, WPP Group

    TV will not die – network tv will still be effective for reaching large numbers quickly and cheaply.  But, he predicted, it won’t have the same dominance.  Sir Martin predicts the balance of advertising spend will redistribute itself like this:  20-25%, Newsapper 20-25%, Other 20-25% and New media around 25%.  He predicted that an increase in mobile would make up a good part of the increasing spend in new media areas.

    PC video and mobile content – especially mobile in B R I C s (his term for the Brazil, Russia, India and China markets) – would be especially important since this is where mobile can give cheap access to those who are not yet connected.  He pointed out the significance of China Mobile having 450m subscribers out of a total 650m mobile subscriptions in China to emphasize this.

    The ability for mobiles to become a distribution and consumption platform for TV/video content is what makes them important in combination and why it’s likely they’ll survive the tough times and come out stronger than before.

    This sentiment was echod in the next keynote I attended.  (Official/full MIP blog post on the session here.)

    Jeffrey Cole, PhD – Director USC Annenberg Center for the Digital Future

    Jeffrey’s speech backed up Sir Martin’s predictions with some serious academic data that the Center for the Digital Future has been collecting for years.

    His basic premise was that ‘all media survives.’  Media never get completely wiped out – they just change and often thier market dominance becomes smaller.  He cited that radio was not wiped out by TV and (in America at least) is still a vibrant business, though not as huge as it once was.  He predicted similar fates for music, film and newspapers (scarily he predicted there will only be 3 or 4 newspapers in America after the next few years).

    TV is the exception, he said – “Rather than shrinking, television (video) will grow dramatically in importance.”  People will watch TV on a small screen – including long form and series.  TV is our constant companion and follows behaviour of people turning to their mobiles when they’re bored.  This lines up with the way we’ve seen people using Mobile BBC iPlayer in my work.  The myth that people will only watch tiny clips of short-form videos on phones disappears once you give them a means of easily accessing and consuming full length content.  (Official/full post here.)

    Niklas Savander from Nokia also echoed similar sentiments in his keynote; but this was mainly with the aim of promoting the long-talked-about Ovi store.  Which sounded like a completely different Ovi to the one that Nokia were talking about here last year which was all about sharing media created on phones.  Strange.

    Video of Niklas:

    I’ll be writing about some more highlights from the conference soon.

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    All The News That’s Fit to Print (in a Tweet)

    April 7, 2009 · Leave a Comment

    Here’s a great little (no pun intended) experiment that I think is really cool. All the day’s news – in one Tweet.

    http://twitter.com/tinynews

    The tweet takes you from “tinynews” to a site with (only slightly longer) “fullernews” and makes for interesting, if brief, reading. Check it.

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    Lego, Imagination and Work

    April 29, 2009 · 5 Comments

    Last week I was lucky enough to go on a session about using Lego as a means of facilitating creativity and/or strategy.  It wasn’t the full ‘Lego Serious Play‘ experience – but it piqued my curiosity in this and was interesting so I thought I’d share – and share some fun photos I took of the serious play we were enganged in. Serious Play is a technique that Lego have developed for using their bricks, etc in the office for, erm, work.

    The session I went to was run by the Digital Research Unit based in Huddersfield.

    The idea is that using the bricks can help people use their imaginations and using the bricks to express complex ideas and relationships in 3D, describe complicated relationships and also give you a chance to use your hands (which, in theory, helps some people engage their brains more).  They can also be used in brainstorming – and many of you saw an example of how this can be done in an exercise one of my colleagues ran a  few months ago.

    We worked through a process where we used the Lego to model our own role; then how we operate within that role; the wider organisation etc, until we built up a large model of how our roles fit together and fit into the BBC.  We also built aspects of ourself that we don’t bring to work and used these to do some introspection into how we might (or might not) change the way we operated, etc.

    The main idea was to get people to work through their individual identity, then team identity and then the wider environment/landscape their role and organisation exists in.

    My role - in Lego!

    My role - in Lego!

    How I operate in my role - In Lego!

    How I operate in my role - In Lego!

    A 'model' BBC

    A 'model' BBC

    I was really captivated by how much the Lego opened up the conversations we were having.  ‘Playing’ allowed us to put alot of our normal conversational conventions to the side and forced us to explain things in a simple way that wasn’t offensive or overly formal because we were using simple tools for explaining our ideas.  I also thought about people I work with who aren’t necessarily comfortable expressing themselves verybally who could use this as a means of showing instead of speaking.  And, best of all, building something before you explain it makes you think before you speak; and let’s face it, we could all do more of this.

    Effectively we were building stories.  Stories about who we are, where we work and how we do it.  But this storytelling could be expanded to help build stories for use in programme making or other content.  I recently read an article in Wallpaper* (which unfortunately isn’t online) about how architects are building stories and fantasy into some of the new work that’s being done in that field because they’re trying to embrace our contemporary need for more narrative experiences that blur the difference between real and fantastic.

    I think this is especially important when you work with digital media – sure everything needs to be functional and simple – but it should also delight and building this delight is the hardest part.  Sure Google search is a wonderful piece of technology, but it latched into not being ‘just another search box’ by having fun and playing with its logo.  I’d hope that in the type of work that I do, that if we start by expressing our ideas with Lego (or other manual tools for that matter) that we might capture some of the fun and fantasy that can get lost along the way.

    We’ll see how it goes.  I’ve just installed a few containers full of Lego in meeting spaces for my team to ‘play’ with…

    Some more info on Lego in the office/work environment:

    http://www.seriousplay.com/

    http://www.artlab.org.uk/lego.htm

    http://kn.theiet.org/magazine/issues/0903/lego-for-life-0903.cfm

    http://mindstorms.lego.com/eng/Tasmania_dest/Default.aspx

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    Mobile as the 7th Mass Media by Tomi Ahonen

    May 6, 2009 · 1 Comment

    Click here to find on Amazon

    Click here to find on Amazon

    OK, so I probably shouldn’t be promoting books I haven’t actually read yet but wanted to put up a pointer to this one after reading a great excerpt last night.  I’m excited to get the whole book – looks like a great read and what I read was full of good stats.

    Sure the author is a guy with an agenda (heck, so am I) but he makes a very convincing case, not that mobile will replace all other media but that it is about to become a key part of the media ecosystem.  Think about it – what’s the first device many of us look at when we wake up and the last one we look at when we go to bed?

    I’ll write more after I’ve read the whole thing.

    Download the excerpt I read.

    Tomi Ahonen on Twitter.

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    Maps mixes

    July 16, 2009 · Leave a Comment

    I’m loving what James from Maps is doing on his blog.

    He’s been releasing homemade mixes of music he likes for his fans.  Doesn’t sound particularly exciting?  I think it is – its a great example of a musician using digital media to do for their fans the same things their fans do for each other.

    Anyone who’s a music fan or ever had a crush has made someone a mixed CD (or mix tape if you’re my age!) and being able to get something similar from your favourite artist is just great.  OK, maybe not QUITE so personal – but I’m still loving it, especially since James is putting some context about the music around it.

    Now… countdown to the next single…

    Mix 1

    Mix 2

    Mix 3

    Mix 4

    Video for the new single ‘Let Go of the Fear’:

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